Philippines (Modern)

Philippines (Modern) Alpha0.2.1

Adds the Philippines as a playable civilization in the Modern Age. Based off the Philippines from the Philippine Revolution to the start of its independence from the United States.

Discussion: https://forums.civfanatics.com/threads/philippines-modern.696547/

Alpha Version:
A lot of assets are missing, as there's no known way to add them yet. Both unique units share a base model, the unique buildings don't have a model, and the wonder will look like the Pyramids.
We plan to change the design of the Philippines as modding evolves. So far we've only been able to adjust things with XML only, but we plan to add more mechanics once gameplay scripting is available.
Civiliopedia will be done after design changes.

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The flames of revolution lit the way out of the darkness of Spanish rule, but The Philippines soon found itself in the shadow of a new superpower: The United States of America. As they embark on their path to true independence, Filipinos must learn what it means to uphold its sovereignty, and what it truly means to be Filipino.

Unique Ability​

Bayanihan: Receiving a declaration of war grants 100 :7inf: Influence and 50 :7culture: Culture. +50% :7inf: Influence towards proposing and supporting Endeavors. -10 Combat Strength for land units outside friendly territory.

Attributes​

Diplomatic
Economic

Civic Trees​

Pag-ibig sa Tinubuang Lupa
  • Tier 1: Gain +2 War Support when receiving a declaration of war. +50% XP gain for commanders. All existing Army Commanders gain the Hold The Line promotion. Unlocks the Pag-alsa Tradition.
  • Tradition - Pag-alsa: Units gain +5 Combat Strength when defending in friendly territory.
Perla del Mar de Oriente
  • Tier 1: Unlocks the Parian building. +50% :7prod: Production and :7money: Gold towards building and purchasing merchants. Unlocks the Corregidor wonder.
  • Tier 2: Unlocks the Dambana building. Unlocks the Galeon de Manila Tradition
  • Tradition - Galeon de Manila: Trade Routes give +20 :7money: Gold and +10 :7culture: Culture.
Treaty of General Relations and Protocol
  • Tier 1: Gain 3 Jeepneys at the Capital. Gain +10 :7inf: Influence per turn per ally. Unlocks the Bell Trade Act Tradition.
  • Tradition - Bell Trade Act: Each imported resource gives +15 :7money: Gold and +5 :7inf: Influence, but also -10 :7science: Science, -10 :7culture: Culture, and -10 :7unhappy: Happiness
Pilipino Muna
  • Tier 1: All Hub Towns give 1 :7happy: Happiness per connected city. Unlocks the Linggo ng Wika Tradition.
  • Tradition - Linggo ng Wika: Duration of celebrations is -50%, but +125% :7happy: Happiness towards celebrations.
  • Tier 2: All Towns give +1 Influence :7inf:.

Unique Infrastructure​

Intramuros: Unique Quarter. Created by constructing the Dambana and Parian in the same District. Walls in this settlement provide +2 Happiness. +25 HP to this District and all Walled Districts in this Settlement.

Dambana: Unique Building. Culture Base. Happiness adjacency with Quarters and Wonders.

Parian: Unique Building. Gold Base. Gold adjacency for Gold Buildings, Navigable Rivers, and Wonders. Must be built next to a City Center.

Unique Civilian Unit​

Jeepney: Replaces Migrant. Increased Movement. Can add one population to a settlement, consuming the unit. Building a Modern Military or Production building grants one Jeepney in the settlement.

Unique Military Unit​

Katipunero: Unique Infantry Unit. Increased combat strength in friendly territory. Can see through Vegetation.

Associated Wonder​

Corregidor: Production and Influence base. Acts as a fortified district that needs to be conquered. +5 Production. +3 Ranged Combat Strength, +1 range to Ranged and Siege Units in this tile. +5 HP healing per turn to Military Units in this tile. Ageless. Must be built on coast next to land.

Starting Biases​

  • Coast

Unlocked By:​

  • Play as Jose Rizal
  • Play as Spain
  • Play as Majapahit
  • Have 3 Coastal Settlements (Lakes don't count)
  • Have 2 Alliances during the Exploration Age
Author
Archanist
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  1. Add TSL support

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  2. Alpha0.2 (Compatible with Version 1.1.1)

    - Fixes content validation failure with the new game update - Adds Citizen names - Removed some...

Latest reviews

Thanks for the update fix! As this is the only modern civ mod I can now play Earth TSL with 13 civs instead of 14 :D
100% Crash when starting a game with this mod

[2025-03-27 00:30:45] [gameplay]: traditions-gameeffects.xml
[2025-03-27 00:30:45] [gameplay]: Database XML root elements must start with either <Database> or <GameEffects>.
[2025-03-27 00:30:45] [gameplay] ERROR: NOT NULL constraint failed: UniqueQuarters.Tooltip
[2025-03-27 00:30:45] [gameplay]: While executing - 'insert into UniqueQuarters('UniqueQuarterType', 'BuildingType1', 'BuildingType2', 'Name', 'Description', 'TraitType') values ('QUARTER_SANSEB_INTRAMUROS', 'BUILDING_SANSEB_DAMBANA', 'BUILDING_SANSEB_PARIAN', 'LOC_QUARTER_SANSEB_INTRAMUROS_NAME', 'LOC_QUARTER_SANSEB_INTRAMUROS_DESCRIPTION', 'TRAIT_SANSEB_PHILIPPINES');'
[2025-03-27 00:30:45] [gameplay]: In XMLSerializer while inserting row into table insert into UniqueQuarters('UniqueQuarterType', 'BuildingType1', 'BuildingType2', 'Name', 'Description', 'TraitType') with values (QUARTER_SANSEB_INTRAMUROS, BUILDING_SANSEB_DAMBANA, BUILDING_SANSEB_PARIAN, LOC_QUARTER_SANSEB_INTRAMUROS_NAME, LOC_QUARTER_SANSEB_INTRAMUROS_DESCRIPTION, TRAIT_SANSEB_PHILIPPINES, ).
[2025-03-27 00:30:45] [gameplay]: In XMLSerializer while updating table UniqueQuarters from file constructibles.xml.
[2025-03-27 00:30:45] [gameplay] ERROR: NOT NULL constraint failed: UniqueQuarters.Tooltip
A
Archanist
Thanks for letting us know about the crash! Fixed with the latest version
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