new civ

  1. A

    [BNW] Questions from a noob modder

    Hi everyone, I know I've come pretty late to this platform, but I'm hoping someone can give me a little advice on my first custom civ for BNW. I'm planning on making the Bretons (not from Skyrim, the real Celtic people), and I've had a lot of fun working out the AI flavours and creating a cross...
  2. TyrannusRex

    Rounding Out the Nordic Civilizations

    So, excuse the title for being a little vague, but I'm sorta working on an idea and wanted some opinions from other Civ fans. I've noticed that the majority of ideas (or existing mods) for a Danish civ in Civ VI tend to focus on an Industrial Era Denmark sometime during the 1800s (I believe)...
  3. InkAxis

    InkAxis' Kushan Empire

    InkAxis' Kushan Empire Link to Download Requires events activated Kanishka the Great UA - The Syncretic Empire Trade Routes boost missionaries in the destination city, increase pressure, and give :c5faith: Faith. Conquering a civilization's capital or converting them lets you add one of...
  4. M

    Why ask for an Italy civ when you can reasonably ask for two Italian based civs?

    Hello everybody! This is my first proper post on this forum after reading it for several years. The title of the thread sums it up: as an Italian I've always been surprisingly unbaffled by the absence of an Italian civilization in the game; we are very young as a unitary country (just celebrated...
  5. A

    Barbarian Scenario

    I personally think that a Barbarian scenario would be insane! No move limit. (Normal game time (250/330/500/750/1500 moves)) Game ends when all your barbarians die. Goal is to see how long you can last. Enemy Civs are hostile Can capture settlers/buldiers/caravans/holymen Cannot create your...
  6. Louis the XIV

    [MODULAR] Tibet 2020-10-26

    Tibet requested by @CMSBile . For more civilizations by me here is my civilization request thread: https://forums.civfanatics.com/threads/request-civs-or-check-out-other-civs.663340/ Leaders: -Songtsen Gampo: Protective and Industrious -Guru Rinpoche: Spiritual and Organized UU and UB: -Khampa...
  7. C

    Mod enabled but faction doesn't show up

    So I made this mod for the wheel of time, and it's going to have multiple factions. I just made my first faction and I wanted to test my mod. So I moved it to Documents/MyGames/Civilization 5/MODS, and it showed up in the game, so I enabled it only to test it. It worked, showed the mod was...
  8. moors

    Request of a new civilization: Gokturk Khaganate

    Civilization Unique Ability, Nomads: +1 movement on land for all land units until the discovery of Steam Power Leader: Bumin Qaghan Leader Unique Ability, Familial Bonds: Can form a familial bond with a neighbouring country, adding a relationship modifier of +9 Special Infrastructure, Nalbant...
  9. benny0139

    [GS] Adding in textures to a new civ/leader mod

    Ive messed around with a new civ mod and got it running in game - I’m just unable to find how to add a leader/civ icon or any sort of loading screen art All the guides I can find are for rise and fall, any help would be appreciated As a side note - is the mod buddy new civ template working...
  10. 'Stache

    [SOLVED] Adding ignore hills ability to the trait of a new civ

    Hello, I am currently trying to make my first own civ in civ 6, I have used Josh Atkins YouTube tutorial and used his template. Now I am stuck at adding the ability to my new civ, that enables all units to ignore hills. I have written this code so far. Here it is as xml: <?xml version="1.0"...
  11. Hjommd

    Ålandian Civilization version 2020-12-23

    Ålandian Civilization (G&K + BNW) The Åland Islands is a group of islands between Finland and Sweden populated by a Swedish-speaking minority. With their central position in the Baltic Sea the Åland Islands has been a strategic place for the political powers of the region. Controlled for...
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