I created my own Leader+Civ mod in 'ModBuddy', but it does not appear in the Civilisation select menu. However, it does appear in the 'Additional Content' Menu, as enabled. I then tried to just build the template you get when making a new civ+leader into the game. The same issue with that. I...
I know I've come pretty late to this platform, but I'm hoping someone can give me a little advice on my first custom civ for BNW.
I'm planning on making the Bretons (not from Skyrim, the real Celtic people), and I've had a lot of fun working out the AI flavours and creating a cross...
So, excuse the title for being a little vague, but I'm sorta working on an idea and wanted some opinions from other Civ fans.
I've noticed that the majority of ideas (or existing mods) for a Danish civ in Civ VI tend to focus on an Industrial Era Denmark sometime during the 1800s (I believe)...
InkAxis' Kushan Empire
Link to Download
Requires events activated
Kanishka the Great
UA - The Syncretic Empire
Trade Routes boost missionaries in the destination city, increase pressure, and give :c5faith: Faith. Conquering a civilization's capital or converting them lets you add one of...
Hello everybody! This is my first proper post on this forum after reading it for several years.
The title of the thread sums it up: as an Italian I've always been surprisingly unbaffled by the absence of an Italian civilization in the game; we are very young as a unitary country (just celebrated...
I personally think that a Barbarian scenario would be insane!
No move limit. (Normal game time (250/330/500/750/1500 moves))
Game ends when all your barbarians die.
Goal is to see how long you can last.
Enemy Civs are hostile
Can capture settlers/buldiers/caravans/holymen
Cannot create your...
requested by @CMSBile .
For more civilizations by me here is my civilization request thread:
-Songtsen Gampo: Protective and Industrious
-Guru Rinpoche: Spiritual and Organized
UU and UB:
So I made this mod for the wheel of time, and it's going to have multiple factions. I just made my first faction and I wanted to test my mod. So I moved it to Documents/MyGames/Civilization 5/MODS, and it showed up in the game, so I enabled it only to test it.
It worked, showed the mod was...
Civilization Unique Ability, Nomads: +1 movement on land for all land units until the discovery of Steam Power
Leader: Bumin Qaghan
Leader Unique Ability, Familial Bonds: Can form a familial bond with a neighbouring country, adding a relationship modifier of +9
Special Infrastructure, Nalbant...
Ive messed around with a new civ mod and got it running in game - I’m just unable to find how to add a leader/civ icon or any sort of loading screen art
All the guides I can find are for rise and fall, any help would be appreciated
As a side note - is the mod buddy new civ template working...
Hello, I am currently trying to make my first own civ in civ 6, I have used Josh Atkins YouTube tutorial and used his template. Now I am stuck at adding the ability to my new civ, that enables all units to ignore hills.
I have written this code so far.
Here it is as xml:
Ålandian Civilization (G&K + BNW)
The Åland Islands is a group of islands between Finland and Sweden populated by a Swedish-speaking minority. With their central position in the Baltic Sea the Åland Islands has been a strategic place for the political powers of the region. Controlled for...