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Road to War - Historical

Road to War - Historical 1.08

Minor changes for 1.08.

1: Stopping the culture expansion of the British and Canadian Dieppe/D-Day landings with a couple of coast squares.
2: Giving British Commonwealth, Canadian Infantry, US Infantry and Marines unrestricted access to sea tiles (not ocean), to all them to make amphibious landings to harass the German defenders.
3: Commandos and Ranger and Paratroop forces to have invisibility to cause more harassment to the enemies.
4: Researching the history of Iraq a bit more, I have decided to make on Mozul the location of the Iraqi AXIS rebellion (as Hungarian forces) and the rest of Iraq will be made aligned with Allies (as Scandinavian forces)
5: Reset of combat values for Land Units to be more aligned with what their composition is.
6: Additional Generals and units added to the game
7: Commonwealth Infantry Divs and Commonwealth Corps to be built in Kuwait, to reflect the transport of these units from India, Australia, New Zealand and South Africa.

In addition, I have included some changes I had forecast a while back for this version

Restrict units to religion being in cities
Remove Barracks and Military Academies from World Wonders
Barracks required to build any ground units including reserves
Corps/Armies can only be build in Military Academies
Armies and Army Groups can only be built in Capitals
Generals can be built in Military Academies
Scientists can be built in Research Centres
Politicians can be built in Universities
Engineers can be built in Good Factories
Merchants can be built in Grocers
Great Spies can be built in Capitals
Spies can be built in Jails
Code Spies can be built in Jails
Fascists can only be built by Barracks + Fascism in city
Democrats can only be built by Hospitals + Democracy
Communists can only be built by Sewers + Communism
Neutral can only be built by Courts + Neutral
Remove Jails, Courts from World Wonders
Unit limits will be re-introduced - testing showed this was unrealistic.

NOTE: Save frequently - especially when you are in the combat phases as the game will still crash from time to time, because of the complexity
Made minor changes to my previous update.

Operation Overlord - Normandy Landings
4 US Bases, 1 British Base, 1 Canadian Base - the latter 2 locked by the US

Operation Husky - Sicily Landing
1 US Base

Exile cities now are fully able to produce units and can act as Capital cities.
After a 2 year break from coding, I discovered some serious problems with 1.05 and have now updated it to this file.

For details see

https://forums.civfanatics.com/threads/road-to-war-historical-1-06.667315/

Included in the file are the following under Public Maps

The base Scenario to start the game in single player mode
- 1936 - Europe (Historical - 106)

Five Scenario files to start the game in Hot Seat Mode.

- The Road to War - ALLIES Team - Historical - Hot Seat - 1936-January
- The Road to War - AXIS Team - Historical - Hot Seat - 1936-January
- The Road to War - AXIS Team - Open, Random or Historical Events - You decide !!!
- The Road to War - SOVIET Team - Historical Hot Seat - 1936-January

and for those who want to get into the action sooner after my play-thru until 1939

- The Year of War - AXIS Team - Historical - Hot Seat - 1939-January

I have decided to include only one advanced scenario as I feel the majority of the players will want to play the Germans.

I have played thru the scenario as Germans and Soviet single player campaigns in the play testing, and have determined that a skilled player can defeat the enemy, so long as they plan their attacking or defensive plans well.

NOTE: I have come to the conclusion that this project is a culmination of my life's research and direction. I hope you enjoy playing it as much as I have in making it.
I have updated the mod and scenario to version 1.05.

You will also find some pre-played hot-seat files, so you do not need to play many many turns before anything significant happens.

NOTE: You need to place the new files in a new mod folder called ..\The Road to War - Historical - 105\ ... and not in my previous folder.
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