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Rogue's Civarium - Venice (Exploration) 0.19b

CHECK OUT THE CIVARIUM HERE: https://forums.civfanatics.com/threads/rogues-civarium.695120/#post-16769956

This is an early beta mod. Art assets aren't included - I suspect this will have to wait until formal modding support is introduced. If someone who knows more than me can comment on this, I would appreciate it - really eager to make it look pretty!


This mod adds the Venetian civilization to the Exploration Age for Civilization VII. A naval, economic, and cultural powerhouse, Venice was a wealthy and influential city-state that extended dominance across the Mediterranean. In this version, we call back to the implementation of Venice from Civilization V - incentivizing hyper-tall growth and focusing power and resources in your capital city, only to then translate that into terrifying naval might to dominate the seas. Venice's Serenissima ability turns your towns into extremely powerful gold factories as you seek to claim distant lands, but makes upgrading them to cities impractical to outright impossible. Build tall, not wide, but expand your reach across the seas. Your Bacino improvement - a "basin", in Italian - is a hub for influence to help you negotiate relationships with independent powers, and making it easier to incorporate them.

Your civic research is primarily focused around improving your coastal settlements and your naval might. Because your gameplay will be largely focused in your capital, many of these bonuses may be practically limited in scope, but will set you up for a dominating presence in the modern age. One stand out in particular is that Venice's naval supremacy also lends itself to a small technological advantage - while other civilizations will have to go to Shipbuilding to embark into the deep oceans safely, a cultural Venice can unlock this ability with the mastery of one of their civics (Tradizione degli Arsenalotti)


Venice​

Attributes​

Militaristic, Economic

Unique Bonus - Serenissima​

Towns get +75% production (doubled if in distant lands)
Cities that aren’t your capital get -30 happiness
Towns can't be upgraded to cities.

Unique Improvement - Bacino​

+3 influence. +1 gold and +1 culture for each adjacent Coastal tile. Can’t be placed next to a Bacino. Must be placed adjacent to a coastal tile.

Unique Unit - Patrisiato​

Venetian unique settler. When founding a coastal settlement, it receives +2 population.

Civic Tree​

Maestria Lagunare​

  • Unlocks building the Bacino
  • Unlocks Laguna Protetta (coastal settlements get +3 production)

Artiginatio​

  • Unlocks Forna de Murano (+2 production on culture buildings)
  • Unlocks Costruzione Navale Accelerata (+30% production to naval units)
  • Tier 2: Increase specialist cap by 1
  • Tier 2: Receive 1 relic

Tradizione Degli Arsenalotti​

  • Ships get +1 movement
  • Unlocks Regia Marina (Fleet commanders get +1 command radius)
  • Tier 2: Units can enter deep ocean without penalty
  • Prereq: Maestria Lagunare

Stato del Mar​

  • Unlocks Potenzia di Venezia (whenever you build a naval unit, get 25% of its cost as gold)
  • Coastal and ocean tiles get +2 gold, +2 food, and +2 production
  • Tier 2: Increase specialist cap by 1
Prereq: Tradizione Degli Arsenalotti, Artiginatio

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Other Changes:
- Machiavelli will choose to play Venice with a strong preference
- Playing as Rome, Greece, or Machiavelli will unlock Venice in the exploration age

To install:
Windows:
Extract to your "{user}\AppData\Local\Firaxis Games\Sid Meier's Civilization VII\Mods" folder
MacOS: Extract to your "~/Library/Application/Support/Sid Meier's Civilization VII/Mods" folder
Author
RogueAustralian
Downloads
1,175
Views
4,515
First release
Last update

Ratings

4.50 star(s) 2 ratings

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Latest updates

  1. Major Update - Compatibility with Carthage, Icons, Fixes

    Major update as I go through and overhaul my previous civilizations in preparation for more. -...
  2. 0.18.1b - Fixed Happiness Bonus

    Happiness penalty is now properly fixed and applies correctly in all cases. Thanks @toby5am for...
  3. 0.18b - Better Unlocks, Better Text

    Patches - - New unlock requirement for Venice (have 1 settlement with 6 or more coastal tiles) -...
  4. 0.17b - Quotes for Civics

    Added quotes for all the civics, rather than having duplicate quotes.
  5. 0.16b - Modern Age Unlocks

    Forgive me for all the updates - first civ release, different paradigm from previous...
  6. 0.15.1b - Smaller Download Size

    Removed some unnecessary files from my initial development (shrinking download size to under 1 MB)
  7. 0.15b - Citizen Names Update

    Another small update - added proper Venetian citizen names as opposed to the Shawnee ones that...
  8. 0.14b - Proper Unlock Paths

    I realized I released the mod without many ways to unlock it. You can now unlock Venice through...

Latest reviews

Just finished a run with Isabella. Loved Venice. That's 2 you've made so far that are total bangers! Very excited to see what's next.
I really like your ideas and in Civ 5 venice was always my favorite civ to play but its a bit buggy still,
For some reason i'm not able to place the bacino on ocean coast, i could only place it on lake coastal tiles,
UI bug: in the ressource screen it shows your towns as if they had the -30 happiness penalty (they dont its just visual) note that i started in antiquity with rome augustus and interestingly the city state Babylon i bought doesnt show the -30 pen but all the other former cities and towns do
R
RogueAustralian
I appreciate the review!

The Bacino is supposed to be placed on dry land adjacent to a Coast tile (and not adjacent to another Bacino), perhaps that is the cause of the placement issue? I've noticed that it needs to be placed on an existing rural district, so you need to have already been working it. I'm unsure if this is intentional behavior for custom improvements in Civ 7 yet or not (haven't paid too much attention to it), but I'll look into it.

Regarding the UI bug - good to note about the happiness penalty. Just to confirm something - Babylon was purchased in the antiquity age, correct?

Either way, I'm glad you found the ideas sound! I appreciate the feedback - will get a fix out shortly with this!
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