Saph's Orbis Terrarum the Roman Map (TSL)

Saph's Orbis Terrarum the Roman Map (TSL) 1.2d

Orbis-Terrarum-the-Roman-Map-By-Skylar-Saphyr.png


Description

  • This map is based on a reconstruction of the Orbis Terrarum ("the circle of the world") completed by Marcus Vipsanius Agrippa (Augustus Caesar's son-in-law) in A.D. 20, and may represent how the ancient Romans saw the world. With Asia in the east at the top of the map, the three continents of the known world are in similar proportions. The egocentric emphasis upon Rome is reflected in the expanded form of Italy, and the fact that most of the area of the map is devoted to the Roman Empire while other regions such as India, Seres, Scythia and Sarmatia are reduced to small outlying regions on the periphery.
  • I originally created Orbis Terrarum, the Roman Map for Civ 5, and this here is my attempt at porting it to Civ 6, using Gedemon's YnAMP and Zobtzler's YnABMC, with updates in terms of TSL civs, city states, resources, natural wonders, coastal lowlands etc.
Design features
  • Keeping with the tradition of T and O maps, this map is oriented with Asia on top, hopefully giving you a new perspective towards the old world in your conquest.
  • While this map has "true starting locations", it is obviously not intended to be a geographically accurate map. With their warping and distortion, Asia and Africa are no longer as oversized compared to Europe as in your typical accurate real world maps.
  • Every single tile and item, including the landscape, features and resources, is carefully hand placed.
  • The large number of hills and mountains is intended to recreate the difficulty in traversing long distances in the antiquity.
  • Choke points are aplenty both on land and at sea, giving you tactical opportunities while placing cities or maneuvering military units.
  • Resources, strategic, luxury and bonus, are placed with reference to their real world distribution (to the best of my knowledge).
Details
Map size: 72 x 80 (Large)

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Tomatekh's Historical Religions: This allows a maximum of 16 religions (instead of 12) when you have Gathering Storm.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.
  • Improved City Names 2.0: Eleanor of Aquitaine has a different starting location from Victoria / Catherine de Medici (in Aquitaine rather than at London / Paris). This mod gives her starting city the right name.

Playable Civs (31 civs max):
Europe (16 civs max)
  • Byzantine
  • Dutch
  • English (Victoria OR Eleanor of Aquitaine)
  • French (Catherine de Medici OR Eleanor of Aquitaine)
  • German OR Gallic
  • Greek (Pericles OR Gorgo)
  • Hungarian
  • Macedonian
  • Norwegian
  • Polish
  • Portuguese
  • Roman
  • Russian
  • Scottish
  • Spanish
  • Swedish
Africa (4 civs max)
  • Egyptian
  • Ethiopian
  • Malian
  • Nubian
Asia (11 civs max)
  • Arabian
  • Chinese (Qin Shi Huang OR Kublai Khan) OR Korean
  • Georgian
  • Indian (Gandhi OR Chandragupta)
  • Khmer or Vietnamese
  • Mongolian (Genghis Khan OR Kublai Khan)
  • Ottoman
  • Phoenician
  • Persian
  • Scythian
  • Sumerian OR Babylonian
City States (26 max)
  • Cultural (4 max): Ayutthaya (X Khmer / Vietnamese), Kumasi, Mohenjo Daro, Vilnius
  • Industrial (3 max): Brussels (X Gallic), Cardiff (X Armagh / English-Victoria), Hong Kong
  • Militaristic (8 max): Akkad (X Babylonian), Granada, Kabul, Lahore (X Gandhi), Ngazargamu, Preslav, Valletta, Wolin (X Polish)
  • Religious (6 max): Armagh (X Cardiff), Chinguetti, Jerusalem, Kandy, Vatican City (X Roman), Yerevan
  • Scientific (7 max): Anshan (X Persian), Bologna, Fez, Geneva, Hattusa, Nalanda (X Chandragupta), Taruga
  • Trade (5 max): Mogadishu, Muscat, Samarkand (X Scythian), Venice, Zanzibar
Note: City states with (X Civ / City State) will be disabled by the presence of the civ / city state indicated.

Natural Wonders: A total of 11 at their TSLs

Game Set-up
To play with advanced YnAMP settings, you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's Orbis Terrarum the Roman Map (TSL) --> Advanced Setup
Recommended Settings
  1. Turn on Only Civilizations/CityStates with TSL
  2. Adjust the number of civs and city states in the game to your liking
  3. Manually pick the civs to play against or leave them random (Only the ones listed above will turn up in the game however.)
  4. Coastal Lowland: Choose Import for pre-placed lowlands (or Map Generator for random placement / Empty for no lowlands)
  5. Rivers Flooding: Choose Map Generator
  6. Resource Placement: choose Import for pre-placed resources (or Map Generator for random placement)
  7. Civilization Placement: Choose True Starting Locations
  8. Enforce TSL: Choose A.I. if you do not want the A.I. to stray from their TSLs
  9. Turn on Use Leaders TSL when available & Use Alternate TSL if required and available, but turn off Allow random placement for civs without TSL (unless you want to play as the Canadians in the old world, for example)
  10. Barbarian Clans Mode works, so turn it on if you want
  11. Turn on No Duplicate Civilizations & No Duplicate Leaders
Known Issues
(If you have solutions to the following problems, please let me know!)
  • There could be crashes during the late game. Disabling the 2K launcher seems to fix it. I suggest turning on per turn auto-save just in case.
  • Not all floodplains flood. There are pre-placed floodplains, and there are map generated floodplains; only the latter can actually flood and are suitable tiles to build dams on.
  • You might not be able to improve some resources when the map generated floodplains appear under the resources. You can disable map generated floodplains (by choosing Empty for River Flooding during game set-up) but you will lose flooding and the opportunity to build dams.
  • Dead Sea's orientation is wrong (NW-SE instead of N-S).
  • The directions of water flow in the Nile delta and the Ganges delta are wrong (flowing from the sea back up to land). While I could fix the directions, doing so would make the rivers disjointed, and I have chosen aesthetics in this case.
Special Thanks
This conversion of a Civ 5 mod to Civ 6 would not have been possible without Gedemon's YnAMP and Zobtzler's YnABMC and their posts on the Civfanatics forum.

Screenshots
Orbis-Terrarum-ingame-Italia.jpg Orbis-Terrarum-ingame-Iberia.jpg Orbis-Terrarum-ingame-English-Channel.jpg Orbis-Terrarum-ingame-Greece.jpg
Orbis-Terrarum-ingame-Himalayas.jpg Orbis-Terrarum-ingame-Mesopotamia.jpg Orbis-Terrarum-ingame-Jungle.jpg Orbis-Terrarum-ingame-Thule.jpg
  • Marcus_Agrippa_Orbis_Terrarum_reconstruction.jpg
    Marcus_Agrippa_Orbis_Terrarum_reconstruction.jpg
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Author
Skylar Saphyr
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