Hello, loyal players! It's been quite a while since the last update, eh? Well regardless, patch 1.5 is here with the following changes:
===================
- The effects of the Temple of Artemis and Pyramids have been swapped, so now ToA provides free granaries and Mids provide free temples
- The F-15 now requires Rubber instead of Aluminum, so it can actually be built before Rocketry is researched
- Stealth Air Units can now properly target newly-added units (Colonist, Musketman, Line Infantry)
- The Dromon has been changed to be a unique, early-medieval combat-only naval unit rather than a replacement for the Galley.
- The Dromon is now available at Invention (was Map making)
- The Dromon now has 3(5)/2/5 (was 2(4)/1/5)
- Legions can build roads and forts like in Civ 5, and gain +1HP
- All cavalry units have decreased retreat odds, to make them less dominant in land combat.
- Chariots now have 2/1/2 (was 1/1/2), now cost 25 shields (was 20) and upgrade into knights rather than horsemen
- Maryannu now has 2/1/3 (was 2/1/2) and now costs 25 shields (was 20)
- 3-man Chariot now has (3/1/2) (Was 2/2/3)
- Horseman now costs 20 shields (was 30)
- Yuan Cavalry now has 4/3/2 (was 4/3/3) and costs 80 shields (was 70)
- Mamluk now costs 70 shields (was 80)
- "Levy" renamed to "Man at Arms"
- United Nations moved back to Fission
~~~~~~~~~~~~~~~~~~~~~~~~~~
Some units have had their ingame appearances updated/changed:
- Roman Legionary now uses the "Early Imperial Legionary" from Sandris "Roman Units Pack" link:
https://forums.civfanatics.com/resources/roman-units-part-2.11004/
- Helicopter now uses the "SA330 Puma" from gwendoline on CFC:
https://forums.civfanatics.com/resources/sa-330-puma.26644/
- Dromon now uses "Bireme Dromon with Greek Fire" by Delta_Strife on CFC:
https://forums.civfanatics.com/resources/bireme-dromon-with-greek-fire.28099/
- Generic Swordsman now uses Visigoth Swordsman from Sandris "Iberian and Visigoth Infantry" on CFC:
https://forums.civfanatics.com/resources/iberian-and-visigoth-infantry-re-scaled.11397/
~~~~~~~~~~~~~~~~~~~~~~~~~~
Several Civilizations have had their traits changed to increase historical accuracy:
- Arabia is now Religious and Scientific (Was Religious and Expansionist)
- Babylon is now Scientific and Commercial (Was Scientific and Religious)
- Carthage is now Seafaring and Commercial (Was Seafaring and Industrious)
- China is now Scientific and Expansionist (Was Industrious and Militaristic)
- England is now Seafaring and Industrious (Was Seafaring and Commercial)
- Egypt is now Agricultural and Industrious (Was Religious and Industrious)
- France is now Militaristic and Scientific (Was Industrious and Commercial)
- Germany is now Scientific and Industrious (Was Scientific and Militaristic)
- Greece is now Scientific and Industrious (Was Scientific and Commercial)
- Hittites are now Militaristic and Commercial (Were Expansionist and Commercial)
- Japan is now Militaristic and Industrious (Was Religious and Militaristic)
- Maya is now Religious and Industrious (Was Agricultural and Industrious)
- Ottomans are now Religious and Militaristic (Were Scientific and Industrious)
- Persia are now Commercial and Expansionist (Were Scientific and Industrious)
- Rome is now Commercial and Industrious (Was Commercial and Militaristic)
- Russia is now Religious and Expansionist (Was Scientific and Expansionist)
Each Trait is now specifically assigned a starting technology:
- Agricultural and Expansionist civs always start with Pottery
-[Civs that are both (I.e. Inca) start with Pottery and Masonry]
- Commercial civs always start with The Wheel
- Industrious civs always start with Masonry
- Militaristic civs always start with Warrior Code
- Religious civs always start with Ceremonial Burial
- Scientific civs always start with Bronze Working
- Seafaring civs always start with Alphabet