balance

  1. T

    Steam and coal modpack (by BeanLord & Nexus Plays) V5.2

    This mod by (beanlord and Nexus Gaming) {link to yt https://www.youtube.com/@nexusgaming3727} focus on adding to the industrial age and eliminates the modern age. it adds unit balances and make the expansion phase last longer. note that this modpack is not complete and more will be added in the...
  2. W

    Significant Tall Build 1

    Thanks to Windfly helping me creating this mod. I personally can't play without the mod anymore. Now you will actually think twice before spamming settlers. I tried to copy the pacing of CIV 5's policy tree which gets more costly with every city you settled - with the new Influence resource...
  3. Leugi

    Leugi's Crisis Pacing Rework 29-03-2025

    Crises... we all have them! Who needs them? They're just like us... This mod changes the pacing of crises, making them start earlier. BUT WHY? DON'T YOU HATE CRISES? .... I kinda do but the attempt here is to make them feel less like a sudden "everything went bad out of nowhere" thing and more...
  4. M

    here's a fair challenge for deity players (difficulty, balance)

    I have a little bit more of 250 hours on this game already and I've finally found the right combo of settings/mod which give me between 50/66% chance of winning the game, as I feel like the final difficulty of a 4x should be. If you're like me I would recommand you to try the shorter ages...
  5. Leugi

    No Plagues 23-02-2025

    Plagues are probably the most annoying and unfun of 'em crises. This mod vaccinates your people to prevent any plagues from even happening!
  6. Leugi

    No Associated Wonders 16-02-2025

    Disables Associated wonders, meaning no civilization has a production bonus or early unlock of Wonders. Should even work with modded civilizations probably. (provided they follow the same naming conventions as the game for their modifiers and such) Made for the sake of clearing the wonder race...
  7. jarcast2

    Jarcast's Pikeman Tweak (VP) 2

    Features: Pikeman class gain +3 :c5strength: (capped at 22 :c5strength: ) New unit Phoulkon (16 :c5strength:) between Spearman (12 :c5strength:) and Pikeman (20 :c5strength:). Discussion thread.
  8. jarcast2

    Jarcast's Pikeman Tweak

    Inspired by Hokath's Pikeman rework here's my attempt to fill the gap between Spearman and Pikeman but in a lighter and less revolutionary way, while keeping some historical accuracy. Features: all Pikeman class units gain +3 Combat Strength (capped at 22 :c5strength:). Base Pikeman: 17 => 20...
  9. PDX Firefly

    Millennia | Update 4

    Hello there! Update 4 is now fully released. The build number is 1.0.20480.F. The update contains highly requested balance changes as well as a new Quality of Life feature, "Game Speed," which allows you to play at different speeds if you prefer a faster or slower experience. Here below is also...
  10. PDX Firefly

    Millennia | Update 3

    Hello there! Update 3 with Build Number "1.0.34.F" is finally here. We have also updated the roadmap image to include some of the features confirmed for Update 4, which is currently scheduled for release during June. (The Open Beta is just around the corner!) Update 3 Changelog Featured...
  11. PDX Firefly

    Millennia | Future Ages & Update 0

    Hello, everyone. Ian Fischer of C Prompt Games here. It somehow seems like it was a long, long time ago, but we launched Millennia just last week. It might feel more distant to C Prompt, as we had several weeks of the team testing the release build (and thanks again to everyone playing and...
  12. D

    Civilization III Conquests Plus

    Civilization III Conquests Plus ---------------------------------------------------------------------------------------------- Download Link: https://forums.civfanatics.com/resources/civilization-iii-conquests-plus-finished.31207/ Civilization III Conquest with most of the Conquests Scenarios...
  13. C

    [C3C] HOT TAKE: Mathematical proof war civs like Monarchy are BETTER than Republic in many circumstances!

    Hello there, long time Civ 3 enjoyer. I've been playing this game since about 2002, and still do at times. I've also known this site for a very long time, but this is my first serious post I've ever made, and it will be a bold one. I'm interested most of all in game balancing, and I've been...
  14. CSD

    [BTS] Normable

    Hello fellow Civ(4) fanatics! I'm a long-time guest of your forum, i.e. a former lurker, who finally signed up to post my debut mod here. The mod I'm excited to share after some closed testing is called Normable, which is a portmanteau of Normal and Noble! Normable's main purpose is to make...
  15. CSD

    Normable 1.1d

    Signature changes: Normal is the only game speed (however research and culture are scaled by a factor of 3 to allow a better ratio compared to normal production). Noble is the only difficulty (i.e. no handicaps or any hidden values applied differently to players or AI). Player/AI balancing...
  16. C

    [BNW] Some XML values (traits/difficulty) not being applied

    I'm making a small balance mod, and I need help getting my changes to traits and AI difficulty to apply in-game. I should start off by saying I don't use ModBoddy for the simple reason that I can't look at such a bright screen. Instead, I skim through the vanilla files until I find the XML...
  17. C

    Need help removing Petra's bonus from Desert Hills

    Hey y'all, I'm new to Civ V modding and was hoping to make a small mod to iron out a few pet peeves of mine. Only thing I'm thing I'm really stuck on rn is figuring out how to remove Petra's bonus from desert hills. I put the following in my Buildings.xml: <GameData>...
  18. JamesNinelives

    Poll 2: which of these changes would you like to see for the Comanche Rider?

    Please refer to this poll over the previous one! Sorry for the confusion. I couldn't edit the poll options after making the poll so I'm creating a new one taking into account the feedback recieved. The 'steal strategic' option now clarifies how that mechanic works, and I've limited the number...
  19. JamesNinelives

    Poll: which of these changes would you like to see for the Comanche Rider?

    [Edit: please disregard the stats in this poll, I have created a new one that should hopefully be clearer! I can't figure out how to delete the post, but I guess the conversation her may still be somewhat relevant.] Based on discussion in the Shoshone thread, most people seem to agree that the...
  20. Wolfmaster

    Terrain Yield Changes

    Would love to see someone make a mod that just makes a few changes to the terrain in Civ 6. Desert: +1 Production Lake: +1 Food Snow: +1 Faith Desert I've always found it weird that Desert tiles yield literally nothing by default. Not only does it make Desert awful without Petra, but some...
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