This mod adds sniper functionality generically to the game. To enable a unit to
have the sniper features their combat type must be set to UNITCOMBAT_SNIPER.
Two new units have been included with this mod component to demonstrate this
functionality: sniper and modern sniper. The sniper represents the sniper from
the ~1750s to the end of the 1800s or from the American revolution through the
American civil war. The modern sniper represents roughly what modern combat
snipers are today.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Sniper Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Units-----
-----Buildings/Improvements-----
-----Promotions/Traits-----
-----Notes to Modmakers-----
If you want to use the Sniper Mod in your mod I have tried to make things as
easy as possible for you. In the XML files modified sections are enclosed by
start and end tags.
In the Python files I have added # and # in
all of the places that I have made changes to the original files.
All I ask is that you give me credit.
-----Known Issues-----
- When selecting a unit that isn't the stack leader as a snipers target their
animation is not displayed when they are shot.
- When two snipers from the same civilization are in the same plot and one is
discovered then both snipers will be visible.
-----Version Information-----
-----v0.6.x-----
- Changed the name of the "Sniper" promotion to "Advanced Sniper Training" per
Jeckels suggestion.
- Fixed the bug reported by Jeckel in the SniperUtils.py file in the
getSniperTargets method, sniperUtils was used instead of self.
- Added the missing TXT_KEY_BUILDING_SNIPER_SCHOOL_STRATEGY tag. Reported by
Shqype.
- Fixed the issue causing the selection cursor to act "funny" when the world
builder screen was used, reported by Shqype.
- Added Kael's sample code to change the "or" promotion prerequisites to "and".
- Integrated Talchas Action Buttons v2.0 Mod
- Updated the SDK code to include in the promotion: aim, fatal shot chance and
obfuscation. These changes include showing the information correctly in the
civilopedia and in the game.
- Added the configurable option allowing for players to specify that a war is
initiated between the owner of the sniper and the snipers target when the
sniper shoots a the target.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- TGA and 12monkeys
[TAB]For proving that plot highlighting isn't hard
- Bhruic, TGA, 12monkeys, Zuul and everyone else participating in the Revealing
Invisible Units thread - http://forums.civfanatics.com/showthread.php?p=3881063&posted=1#post3881063[TAB]
- Stone-D
[TAB]SD-Toolkit
[TAB]
- C.Roland
[TAB]For providing the wonderful sniper school model and skin
[TAB]
- korvgubben
[TAB]For providing a starting point for my sniper mod
- Aranor
[TAB]For providing a starting point for my sniper mod and extensively testing
[TAB]the mod from day one!!!
[TAB]
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
- Talchas
[TAB]For his Action Buttons v2.0 Mod
- Kael
[TAB]For providing the sample code needed to add new tags in the game schema
[TAB]and how to correctly read their values through the SDK.
[TAB][TAB]
- Testers
[TAB]Aranor, Kael, Jeckel, Killamike718, Shqype and Lord Olleus
have the sniper features their combat type must be set to UNITCOMBAT_SNIPER.
Two new units have been included with this mod component to demonstrate this
functionality: sniper and modern sniper. The sniper represents the sniper from
the ~1750s to the end of the 1800s or from the American revolution through the
American civil war. The modern sniper represents roughly what modern combat
snipers are today.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Sniper Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Units-----
Spoiler :
-----Buildings/Improvements-----
Spoiler :
-----Promotions/Traits-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the Sniper Mod in your mod I have tried to make things as
easy as possible for you. In the XML files modified sections are enclosed by
start and end tags.
In the Python files I have added # and # in
all of the places that I have made changes to the original files.
All I ask is that you give me credit.
-----Known Issues-----
- When selecting a unit that isn't the stack leader as a snipers target their
animation is not displayed when they are shot.
- When two snipers from the same civilization are in the same plot and one is
discovered then both snipers will be visible.
-----Version Information-----
-----v0.6.x-----
- Changed the name of the "Sniper" promotion to "Advanced Sniper Training" per
Jeckels suggestion.
- Fixed the bug reported by Jeckel in the SniperUtils.py file in the
getSniperTargets method, sniperUtils was used instead of self.
- Added the missing TXT_KEY_BUILDING_SNIPER_SCHOOL_STRATEGY tag. Reported by
Shqype.
- Fixed the issue causing the selection cursor to act "funny" when the world
builder screen was used, reported by Shqype.
- Added Kael's sample code to change the "or" promotion prerequisites to "and".
- Integrated Talchas Action Buttons v2.0 Mod
- Updated the SDK code to include in the promotion: aim, fatal shot chance and
obfuscation. These changes include showing the information correctly in the
civilopedia and in the game.
- Added the configurable option allowing for players to specify that a war is
initiated between the owner of the sniper and the snipers target when the
sniper shoots a the target.
Spoiler :
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- TGA and 12monkeys
[TAB]For proving that plot highlighting isn't hard
- Bhruic, TGA, 12monkeys, Zuul and everyone else participating in the Revealing
Invisible Units thread - http://forums.civfanatics.com/showthread.php?p=3881063&posted=1#post3881063[TAB]
- Stone-D
[TAB]SD-Toolkit
[TAB]
- C.Roland
[TAB]For providing the wonderful sniper school model and skin
[TAB]
- korvgubben
[TAB]For providing a starting point for my sniper mod
- Aranor
[TAB]For providing a starting point for my sniper mod and extensively testing
[TAB]the mod from day one!!!
[TAB]
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
- Talchas
[TAB]For his Action Buttons v2.0 Mod
- Kael
[TAB]For providing the sample code needed to add new tags in the game schema
[TAB]and how to correctly read their values through the SDK.
[TAB][TAB]
- Testers
[TAB]Aranor, Kael, Jeckel, Killamike718, Shqype and Lord Olleus