Civ4 is touted as one of the most modable games out there today. Though, at
minimum to mod Civ4 you need to know how to edit XML files at the worst you
need to know how to edit C++ and compile the SDK files. Unfortunately the game
was shipped without an editor, this mod is the first part of an in-game editor
that will change this.
-----Usage Instructions-----
See readme.html for usage.
-----Version Information-----
-----v0.6.x------
- Removed the apply button since it is no longer needed and since using it
would take a long time to respond.
- Added a close button in place of the apply button that hides the tech tree
editor window.
- Fixed the images for the prereq "OR" techs so they will show up like the
images for the prereq "AND" techs in the tech editor.
- Fixed the issue where a new tech with the name of a deleted tech could not
be added.
- Added the missing code to write out unit infos when a prereq tech for a
unit is deleted
- Fixed issue where WIDGET_EDITOR_JUMP_TO_UNIT was being used instead of
WIDGET_PEDIA_JUMP_TO_UNIT when adding the unlockable units to techs.
-----===Credits & Thanks===-----
- Exavier
Composite Mod - readme.txt format
- Dr Elmer Jiggle
For providing the INI file parser code allowing for players to
customize this mod without having to touch the python code!!!
- Testers
Jeckel, Aussie_Lurker, GraveEatr and Shqype
minimum to mod Civ4 you need to know how to edit XML files at the worst you
need to know how to edit C++ and compile the SDK files. Unfortunately the game
was shipped without an editor, this mod is the first part of an in-game editor
that will change this.
-----Usage Instructions-----
See readme.html for usage.
-----Version Information-----
-----v0.6.x------
- Removed the apply button since it is no longer needed and since using it
would take a long time to respond.
- Added a close button in place of the apply button that hides the tech tree
editor window.
- Fixed the images for the prereq "OR" techs so they will show up like the
images for the prereq "AND" techs in the tech editor.
- Fixed the issue where a new tech with the name of a deleted tech could not
be added.
- Added the missing code to write out unit infos when a prereq tech for a
unit is deleted
- Fixed issue where WIDGET_EDITOR_JUMP_TO_UNIT was being used instead of
WIDGET_PEDIA_JUMP_TO_UNIT when adding the unlockable units to techs.
Spoiler :
-----===Credits & Thanks===-----
- Exavier
Composite Mod - readme.txt format
- Dr Elmer Jiggle
For providing the INI file parser code allowing for players to
customize this mod without having to touch the python code!!!
- Testers
Jeckel, Aussie_Lurker, GraveEatr and Shqype