This version should have better generation results (but still random), and a couple of fixes.
I added the ability to generate more land and slightly fewer islands for smaller sizes (Duel, Tiny, Small), also the opposite for bigger sizes (Large and Huge) to have slightly less land and more islands.
I also added more options to this map script, such as:
Size Modifier
You can alter the map slightly by applying a size modifier to it.
It affects map size, and also slightly affects island, land, and plate generation.
Size Modifier options:
- Compressed - 80%
- Squeezed - 85%
- Reduced - 90%
- Smaller - 95%
- Normal - 100% (default)
- Plus - 105%
- Extra - 110%
- Super - 115%
- Gigantic - 120%
Ocean Rift Width
In this map script, there's a value that determines how wide the ocean rift the map will generate.
So, I decided to play with that value and alter it by adding a multiplier to it.
Of course, this value alone doesn't determine how many ocean results it will generate, since there are other factors at play.
Ocean Rift Width options:
- Tight
- Narrow
- Normal (default)
- Wide
- Loose
- Random
I also added a few more options for gradual adjustment to already existing custom options, such as
Sea Level,
Islands,
Land, and
Plates.
Sea Level options:
- Shallow *NEW!*
- Low
- Medium (default)
- High
- Extreme *NEW!*
- Random
Islands options:
- None
- Few
- Scattered
- Standard *NEW!* (default)
- More *NEW!*
- Abundant
- Random
Land options:
- Few *NEW!*
- Less
- Standard (default)
- Moderate *NEW!*
- More
- Random
Plates options:
- Few *NEW!*
- Less
- Standard (default)
- Moderate *NEW!*
- More
- Random