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Tharkin, Tarkin, or Tarkan 2016-10-05

This file contains a couple of different Tharkin, Tarkin, or Tarkans based off of those which appeared in the John Carter movie. Requested by keldath for their Barsoom mod.

tharkin_mYy.png


tarkin_44h.png


Thark is a Green Martian tribe and kingdom, whose name comes from the deserted city they have occupied as their capital. Thark was originally one of the many cities left behind by the Orovars, and apparently one of the more important of the Orovar cities, but when the Orovar died out, a large coalition of Green hordes took it over and used the name for their coalition.

Included are a swordsman, rifle, machine gun, and rider unit. The basic mesh for the Thark is based off of the basic warrior unit with the head being from the zombie unit.

Also a rider rifle unit, rider cannon unit(if anyone has any idea how to fix that pink glow I would be appreciative), griffon rifle rider unit, Skiff, Slingshot Catapult, and armored Thark unit. The green beasts are a slightly edited triceratops unit, the griffon unit came from here, the SKIFF was converted from Star Wars Battlefront, the Slingshot Catapult was made from parts of a vanilla catapult/bow/quiver, and the armored Thark is just wearing a vanilla knight's armor.

The rider rifle unit, rider cannon unit, Skiff, and armored Thark unit all use vanilla kfm. The griffon rifle rider unit, and Slingshot Catapult use edited kfm of the panther(I just made it fly and have a rider), and the Catapult respectively.

Unfortunately no buttons.

For ease of installation here are the art defs:
Swordsman
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_THARK_SWORDSMAN</Type>
<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/tarkin/tarkinmelee/tarkinmelee.nif</NIF>
<KFM>Art/Units/tarkin/tarkinmelee/Swordsman.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


Musketman
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_THARK_MUSKETMAN</Type>
<Button>,Art/Interface/Buttons/Units/Musketman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,1</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/tarkin/tarkinranged/tarkan musket.nif</NIF>
<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


Marine
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_THARK_RIFLEMAN</Type>
<Button>,Art/Interface/Buttons/Units/Rifleman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,2</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/tarkin/tarkinranged/tarkan mg.nif</NIF>
<KFM>Art/Units/Marine/Marines.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


rider rifle unit
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_THARK_CAVALRY</Type>
<Button>,Art/Interface/Buttons/Units/Cavalry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,2</Button>
<fScale>0.42</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/tarkin/tarkinriderrifle/tarkinriderrifle.nif</NIF>
<KFM>Art/Units/Cavalry/Cavalry.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


rider cannon unit
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_THARK_CANNON</Type>
<Button>,Art/Interface/Buttons/Units/WarElephant.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,2</Button>
<fScale>0.32</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/tarkin/tarkinridercannon/tarkinridercannon.nif</NIF>
<KFM>Art/Units/tarkin/tarkinridercannon/bombard_elephant/siegeelephant.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.45</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


Skiff
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_SKIFF</Type>
<Button>,Art/Interface/Buttons/Units/MechanizedInfantry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,8</Button>
<fScale>0.43</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/tarkin/skiff/skiff.nif</NIF>
<KFM>Art/Units/MechanizedInfantry/MechanizedInfantry.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>0.9</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
</AudioRunSounds>
</UnitArtInfo>


Armored Thark
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_ARMORED_THARK</Type>
<Button>,Art/Interface/Buttons/Units/Infantry.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,3</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/tarkin/tarkinranged/tarka hmg.nif</NIF>
<KFM>Art/Units/Unique/America/NavySEAL/NavySeal.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.9</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


griffon rifle rider unit
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_GRIFFON</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,3,11</Button>
<fScale>0.5</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/tarkin/griffon/griffon.nif</NIF>
<KFM>Art/Units/tarkin/griffon/griffon.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


Slingshot Catapult
Spoiler :

<UnitArtInfo>
<Type>ART_DEF_UNIT_CUPCAKE_CATAPULT</Type>
<Button>,Art/Interface/Buttons/Units/Catapult.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,7,8</Button>
<fScale>0.65</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/tarkin/cupcakecatapult/cupcakecatapult.nif</NIF>
<KFM>Art/Units/tarkin/cupcakecatapult/cupcakecatapult.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
<ShadowAttachNode>MD</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<TrailDefinition>
<Texture>Art/Shared/wheeltread.dds</Texture>
<fWidth>1.0</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
</UnitArtInfo>
  • tharkin_mYy.png
    tharkin_mYy.png
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  • tarkin_44h.png
    tarkin_44h.png
    1,018.6 KB · Views: 421
Author
clanky4
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