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This contains a file for a vertibird unit converted from fallout 3, decimated in meshlab, cleaned up in Blender, and adjusted in nifskope. As such this not a mod it is a resource for modders.
The vertibird is rigged onto the gunships armature, for ease of installation here is its artdef:
This contains a file for a vertibird unit converted from fallout 3, decimated in meshlab, cleaned up in Blender, and adjusted in nifskope. As such this not a mod it is a resource for modders.

The vertibird is rigged onto the gunships armature, for ease of installation here is its artdef:
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_VERTIBIRD</Type>
<Button>Art/Units/vertibird/vertibird_button.dds</Button>
<fScale>0.36</fScale>
<fInterfaceScale>0.7</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/vertibird/vertibird.nif</NIF>
<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
<SHADERNIF/>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.75</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
</UnitArtInfo>