Isn't it unrealistic for a city's culture to drop to zero when it is captured?
This mod addresses this "problem".
Upon capture, the city's culture is reset to one half of the original, plus a
random number whose maximum is half of the original. Of course this is if the
configurable options are not changed from their default values.
Now, instead of a city being completely written off after capture due to zero
culture, conquering civilizations must watch newly conquered cities for
rioting citizens and placate them, that is, if they don't want to lose their
newly captured cities!
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Enhanced Culture Conquest
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Notes to Modmakers-----
In the Python files I have added # < Enhanced Culture Conquest Start > and
# < Enhanced Culture Conquest End > in all of the places that I have made
changes to the original files.
-----Version Information-----
-----v1.4.xw------
- Updated all code to be compatible with Warlords v2.0.0.0
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Stone-D
[TAB]For his original Culture Conquest code
[TAB]
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
[TAB][TAB]
This mod addresses this "problem".
Upon capture, the city's culture is reset to one half of the original, plus a
random number whose maximum is half of the original. Of course this is if the
configurable options are not changed from their default values.
Now, instead of a city being completely written off after capture due to zero
culture, conquering civilizations must watch newly conquered cities for
rioting citizens and placate them, that is, if they don't want to lose their
newly captured cities!
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Enhanced Culture Conquest
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Notes to Modmakers-----
In the Python files I have added # < Enhanced Culture Conquest Start > and
# < Enhanced Culture Conquest End > in all of the places that I have made
changes to the original files.
-----Version Information-----
-----v1.4.xw------
- Updated all code to be compatible with Warlords v2.0.0.0
Spoiler :
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Stone-D
[TAB]For his original Culture Conquest code
[TAB]
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
[TAB][TAB]