Since the introduction of Civ4 one of the things that has always baffled me is
the intentional nerfing of Barbarians. Well this tradition was continued
through the Warlords expansion by not allowing barbarians to have great
generals and not allowing non-barbarian players to generate great generals
through combat against barbarians. This mod changes those mechanics while
providing the configurable options allowing players to switch the functionality
back to its original behavior.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Generals From Barbarian Combat Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Notes to Modmakers-----
If you want to use the Great Generals From Barbarian Combat Mod in your mod I
have tried to make things as easy as possible for you.
In the SDK files I have added // < Great Generals From Barbarian Combat Start >
and // < Great Generals From Barbarian Combat End > in all of the places that
I have made changes to the original files.
As part of the changes to the SDK files I have also included several new
methods and exposed them to python they are:
[TAB]bool isGreatGeneralFromBarbarianCombat() const;
[TAB]void setGreatGeneralFromBarbarianCombat(bool newValue);
[TAB]void toggleGreatGeneralFromBarbarianCombat();
[TAB]bool isBarbarianGreatGenerals() const;
[TAB]void setBarbarianGreatGenerals(bool newValue);
[TAB]void toggleBarbarianGreatGenerals();
-----Version Information-----
-----v0.3w------
- Updated to be compatible with Warlords v2.0.8.0 patch.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Caspi
[TAB]For providing the idea for this mod
the intentional nerfing of Barbarians. Well this tradition was continued
through the Warlords expansion by not allowing barbarians to have great
generals and not allowing non-barbarian players to generate great generals
through combat against barbarians. This mod changes those mechanics while
providing the configurable options allowing players to switch the functionality
back to its original behavior.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Generals From Barbarian Combat Mod
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the Great Generals From Barbarian Combat Mod in your mod I
have tried to make things as easy as possible for you.
In the SDK files I have added // < Great Generals From Barbarian Combat Start >
and // < Great Generals From Barbarian Combat End > in all of the places that
I have made changes to the original files.
As part of the changes to the SDK files I have also included several new
methods and exposed them to python they are:
[TAB]bool isGreatGeneralFromBarbarianCombat() const;
[TAB]void setGreatGeneralFromBarbarianCombat(bool newValue);
[TAB]void toggleGreatGeneralFromBarbarianCombat();
[TAB]bool isBarbarianGreatGenerals() const;
[TAB]void setBarbarianGreatGenerals(bool newValue);
[TAB]void toggleBarbarianGreatGenerals();
-----Version Information-----
-----v0.3w------
- Updated to be compatible with Warlords v2.0.8.0 patch.
Spoiler :
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Caspi
[TAB]For providing the idea for this mod