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[Warlords] Great Generals From Barbarian Combat Mo 2016-10-05

Since the introduction of Civ4 one of the things that has always baffled me is
the intentional nerfing of Barbarians. Well this tradition was continued
through the Warlords expansion by not allowing barbarians to have great
generals and not allowing non-barbarian players to generate great generals
through combat against barbarians. This mod changes those mechanics while
providing the configurable options allowing players to switch the functionality
back to its original behavior.

Installation Instructions:

1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Great Generals From Barbarian Combat Mod
4) Load the game.
5) Then play as normal.


-----Game Play-----
Spoiler :

- Allows players to specify if great generals should be spawned as a result of
victorious combat against barbarians.

- Allows players to specify if great generals should be spawned as a result of
victorious combat against animals.

- Allows players to specify if barbarians should be allowed to spawn great
generals.


-----Notes to Modmakers-----

If you want to use the Great Generals From Barbarian Combat Mod in your mod I
have tried to make things as easy as possible for you.

In the SDK files I have added // < Great Generals From Barbarian Combat Start >
and // < Great Generals From Barbarian Combat End > in all of the places that
I have made changes to the original files.

As part of the changes to the SDK files I have also included several new
methods and exposed them to python they are:
[TAB]bool isGreatGeneralFromBarbarianCombat() const;
[TAB]void setGreatGeneralFromBarbarianCombat(bool newValue);
[TAB]void toggleGreatGeneralFromBarbarianCombat();
[TAB]bool isBarbarianGreatGenerals() const;
[TAB]void setBarbarianGreatGenerals(bool newValue);
[TAB]void toggleBarbarianGreatGenerals();

-----Version Information-----

-----v0.3w------

- Updated to be compatible with Warlords v2.0.8.0 patch.

Spoiler :

-----v0.2w------

- Added the configurable option allowing players to specify if great generals
should be spawned as a result of victorious combat against animals. Requested
by alpha wolf 64.


-----v0.1w------

- Great Generals From Barbarian Combat Mod infrastructure

- Added the configurable option allowing players to specify if great generals
should be spawned as a result of victorious combat against barbarians.

- Added the configurable option allowing players to specify if barbarians
should be allowed to spawn great generals.


-----===Credits & Thanks===-----

- Exavier
[TAB]Composite Mod - readme.txt format

- Caspi
[TAB]For providing the idea for this mod
Author
TheLopez
Downloads
1,034
Views
1,034
First release
Last update
Rating
4.00 star(s) 1 ratings

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An update of this mod that works for BtS v3.17 is available in the [URL="http://forums.civfanatics.com/showthread.php?t=180991&page=4"]forum thread[/URL], post #66.
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