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[Warlords] Resource Tech Research Modifier Mod v0. 2016-10-05

This mod adds the tags to enable faster research of a technology if the
civilization has access to particular bonuses. So for instance in the sample
included CIV4BonusInfos.XML file copper is now revealed by Mining instead of
Bronze Working and if the civilization has access to copper then researching
Bronze Working will be 15% faster. To achieve this the following XML tag
snippet was added to the copper definition in CIV4BonusInfos.XML following the
<TechObsolete> tag.
[TAB][TAB][TAB]<ResearchPercentModifiers>
[TAB][TAB][TAB][TAB]<ResearchPercentModifier>
[TAB][TAB][TAB][TAB][TAB]<TechType>TECH_BRONZE_WORKING</TechType>
[TAB][TAB][TAB][TAB][TAB]<iResearchModifer>15</iResearchModifer>
[TAB][TAB][TAB][TAB]</ResearchPercentModifier>
[TAB][TAB][TAB]</ResearchPercentModifiers>

-----Notes to Modmakers-----

If you want to use this mod component in your mod I have tried to make things
as easy as possible for you. In the SDK files I have added
// < Resource Tech Research Modifier Start > and
// < Resource Tech Research Modifier End > in all of the places where changes
were made.

-----Version Information-----

-----v0.2w------

- Updated to be compatible with Warlords v2.0.8.0 patch.

Spoiler :

-----v0.1w------

- Setup the Resource Tech Research Modifier Mod infrastructure

- Added the code needed to enable resources to provide a bonus for researching
technologies.


-----===Credits & Thanks===-----

- Exavier
[TAB]Composite Mod - readme.txt format

- Aussie_Lurker
[TAB]For providing the idea for the mod
Author
TheLopez
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