This mod implements the concept of upgradeable buildings and buildings that
when constructed obsolete a building in the Installation. The building upgrade
part of the mod works like the unit upgrade system in regards to how the
upgrade chain is defined and buildings are upgraded. As a proof of concept the
Barracks have been broken up into a base building that only gives 1 experience
point and two building upgrades that give the rest of the experience points
that the original Barracks gave.
The second part of the mod allows for buildings when constructed to obsolete
one or more buildings. For example the forge can be obsoleted when a factory is
built.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Upgradeable Buildings
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Buildings-----
-----Notes to Modmakers-----
If you want to use Upgradeable Buildings in your mod I have tried to make
things as easy as possible for you. In the Python files I have added
# < Upgradeable Buildings Start > and # < Upgradeable Buildings End > in all of
the places that I have made changes to the original files.
In the SDK files I have added // < Upgradeable Buildings Start > and
// < Upgradeable Buildings End > in all of the places that I have made changes
to the original files.
In the XML files modified sections are enclosed by:
<!-- -->
<!-- Upgradeable Buildings Start -->
<!-- -->
and
<!-- -->
<!-- Upgradeable Buildings End -->
<!-- -->
-----Version Information-----
-----v0.3w------
- Updated to be compatible with Warlords v2.0.8.0 patch.
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Snaitf
[TAB]For originally proposing this idea
- Testers
[TAB]Ploeperpengel and Aussie_Lurker
[TAB]
when constructed obsolete a building in the Installation. The building upgrade
part of the mod works like the unit upgrade system in regards to how the
upgrade chain is defined and buildings are upgraded. As a proof of concept the
Barracks have been broken up into a base building that only gives 1 experience
point and two building upgrades that give the rest of the experience points
that the original Barracks gave.
The second part of the mod allows for buildings when constructed to obsolete
one or more buildings. For example the forge can be obsoleted when a factory is
built.
Installation Instructions:
1) Unzip this into the "warlords_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Upgradeable Buildings
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Buildings-----
Spoiler :
-----Notes to Modmakers-----
If you want to use Upgradeable Buildings in your mod I have tried to make
things as easy as possible for you. In the Python files I have added
# < Upgradeable Buildings Start > and # < Upgradeable Buildings End > in all of
the places that I have made changes to the original files.
In the SDK files I have added // < Upgradeable Buildings Start > and
// < Upgradeable Buildings End > in all of the places that I have made changes
to the original files.
In the XML files modified sections are enclosed by:
<!-- -->
<!-- Upgradeable Buildings Start -->
<!-- -->
and
<!-- -->
<!-- Upgradeable Buildings End -->
<!-- -->
-----Version Information-----
-----v0.3w------
- Updated to be compatible with Warlords v2.0.8.0 patch.
Spoiler :
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
- Snaitf
[TAB]For originally proposing this idea
- Testers
[TAB]Ploeperpengel and Aussie_Lurker
[TAB]