This mod adds a spawn system for animals, as well as a wolf unit which takes advantage of that system.
With this system, based on the code Firaxis did for Civilization IV animals, animals can spawn on their native terrains and features: the wolf which is included in this mod can spawn in forests and (unfeatured) tundra and snow. Animals do not spawn in tiles already owned by a player.
A new game define value, "UNOWNED_TILES_PER_GAME_ANIMAL", controls the quantity of animals spawned: a higher value means less animals spawned, while a lower one means more animals spawned. The lowest value that "UNOWNED_TILES_PER_GAME_ANIMAL" should be set to is 1.
Credits to Kwadjh for the wolf unit graphics and icon.
With this system, based on the code Firaxis did for Civilization IV animals, animals can spawn on their native terrains and features: the wolf which is included in this mod can spawn in forests and (unfeatured) tundra and snow. Animals do not spawn in tiles already owned by a player.
A new game define value, "UNOWNED_TILES_PER_GAME_ANIMAL", controls the quantity of animals spawned: a higher value means less animals spawned, while a lower one means more animals spawned. The lowest value that "UNOWNED_TILES_PER_GAME_ANIMAL" should be set to is 1.
Credits to Kwadjh for the wolf unit graphics and icon.