Quechuas

OP - I know youare obsessed with posting every point that annoys you in the game - but try actually playing the game some before having a hissy fit about every aspect of every game you play. You've made 20 posts over trivial matters where a little gameplay would help you see - Have you considered the fact that vs non-copper owners they totally own - indeed Quechua's are considered one of the best UU's because of their easy rushability - rather than just writing off a top UU try different tactics - as with most of yous posts you try to find out the optimal tactic from a forum member without actually developing any strategy of your own. If you'd borne in mind most of what you've been told you'd realise most things are situational and that nothing really sucks in the game else it wouldn't be there....

Please think before you post an assumption which is known to be a silly one.... and why do you want to take the fun out of a game where development of a player is key - its like watching a replay of a pro's game and replaying that tactic 100% and complaining when 1 aspect changes - have you played 3-4 games with Inca or I suspect more likely you've played 1 game met a neighbour with Copper/Iron and decided Quechua's are useless - Lame
 
i never like Quechas much myself, they are great on small maps. but when playing huge i don't see much use for them as it would take 50 turns to get to the nearest civie. By then most civies would have have BW.
 
They SUCK. sure, they look apealling but when the AI get bronze, they get axes.
Quechua cannot stand up to axes. Even with an axe stack defender. it's useless.
Quechua aren't very good.

Honestly, what did you expect? It's a warrior with an attack bonus versus archers. It's not meant to be a serious threat to an enemy with metal based melee units.
 
OP - I know youare obsessed with posting every point that annoys you in the game - but try actually playing the game some before having a hissy fit about every aspect of every game you play. You've made 20 posts over trivial matters where a little gameplay would help you see - Have you considered the fact that vs non-copper owners they totally own - indeed Quechua's are considered one of the best UU's because of their easy rushability - rather than just writing off a top UU try different tactics - as with most of yous posts you try to find out the optimal tactic from a forum member without actually developing any strategy of your own. If you'd borne in mind most of what you've been told you'd realise most things are situational and that nothing really sucks in the game else it wouldn't be there....

Please think before you post an assumption which is known to be a silly one.... and why do you want to take the fun out of a game where development of a player is key - its like watching a replay of a pro's game and replaying that tactic 100% and complaining when 1 aspect changes - have you played 3-4 games with Inca or I suspect more likely you've played 1 game met a neighbour with Copper/Iron and decided Quechua's are useless - Lame

You must not like me. Or you wouldn't have just posted a long post insisting on insulting me. If my frequent posting bothers you, than you don't have to respond.
I'll turn the other cheeck.
 
You must not like me. Or you wouldn't have just posted a long post insisting on insulting me. If my frequent posting bothers you, than you don't have to respond.
I'll turn the other cheeck.
He does have a point in that you are trivializing the awesomely powerful quechua.

You can almost always quechua rush 1 or 2 capitals before copper. This gives you a crushing advantage for the rest of the game!:goodjob:
 
How many Quechuas are (genaraly) neccesaray to take a capitol for a very, very, early rush. I'm talking you've mobilized your force before archery is discoverd, that way, when you get there you should only face 1-2 archers due to it's recent discovery. So mabye 5?
 
A 3-1 superiority should be enough, more is better. This is quite good considering that Axemen still need a 2-1 superiority to be effective and they cost more than twice as much.

*

Now to their overall effectiveness:

Quechuas keep you safe from barbarian archers. An early deluge of archers can be a huge problem in high-level games.

They allow the hardest, most decisive rush in the game. If you can disconnect their copper/iron, they are overwhelming. If an AI spawns close enough that it would normally become a problem on high levels, you essentially get a second capital for free instead.

*EDIT: They are also a fabulous unit for choking an opponent by parking them near their starting city (cities?). As this prevents an AI from hooking up strategic resources and neither archers nor warriors can displace them without excessive losses, this will totally cripple them and allow you to expand at your own pace. You can even relax the choke a little from time to time and steal a few workers that way.*

They remain effective way into the classical age as a part of a mixed force. Taking along few cheap units as instant garrisons of newly-taken cities make sense. On the way, they function as hammer-efficient throwaway units against entrenched archers: Wear them down with Quechuas, clean up with Swordsmen is often the most efficient way of taking cities. Same approach as suicide siege, only the effectiveness comes from the Quechuas' low cost rather than the ability to damage multiple units.
If there are melee defenders, simply use something else.

Building warriors and upgrading them with conquest cash is a useful trick to keep an offense going; essentially a limited form of rushbuying. In the classical age, knowing Hunting normally prevents this; not so for Incas and you also get a free promotion. You can keep doing this up to Macemen if you don't know Hunting/Engineering or up to Pikemen if you don't know *EDIT: Civil Service.*. Bit of a niche use but cool and useful.

Strongest UU in the game.

*

Generally: Does it really matter all that much whether a less experienced players says 'what's so good about x, I don't get the hype?' or makes the unsupportable assertion 'x is useless!' ?
Stronger players also keep doing this, and here it leads to a lot more confusion.
 
OP - I admit it's rare for me to post something a little more 'aggressive' in nature and I apologise for the above, but I would ask you to consider the nature of your questions.

A qustion like - How are Quechua's useful?
Would be better then as pointed out writing off one of the top UU's in the game.

My latter point was only trying to establish how you assumed they were so poor? How many times did you try using them? 1 game is not enough - I've figured you've only probably used them once maybe twice due to your short time of having the game. There are very few UU's & UB's which have no real use in any situation - just try and develop a way of them being useful.

Iranon - your final point is perhaps valid - I've tried to show than an open mind is far more constructive than a closed one. I myself have asked some odd questions - but I try to justify my beliefs/issues with game examples (I.E my non rush tactics topic) and look more for general advice than a copycat strategy.
 
60 new threads in a month kinda justify your reaction, I think. Especially considering the nature of said 60 threads. I just ignore most of them.

I couldnt agree more. OP is basically just venting usually, and not with much insight to go along with it. I love these forums; people are always happy to help out, check out savegames even, or enter a nice discussion. Threads stating blabla sucks dont really add to the forum imho. Ill continue ignoring after this post.

ty.
 
I tend to play huge maps where they're not so useful. By the time I find an enemy capital, it's already too well defended.

Quechuas are pretty good explorers, and not bad for an initial defensive unit. And, of course, against barbarian archers. Starting off with combat 1 is pretty good, too. If you let them kill off animals for a while, they can get up to combat three, or get cover, which strengthens their anti-archer bonus. Then it's worthwhile to upgrade them to axemen.

If you have copper, you have to avoid hunting, which means no ivory if there are elephants nearby.
 
Worth it to me just for the value as cheap MPs.

No need to avoid hunting or leave one city with no copper road like with warriors, just build them wherever as needed. (since they don't obsolete until maces)
 
Worth it to me just for the value as cheap MPs.

No need to avoid hunting or leave one city with no copper road like with warriors, just build them wherever as needed. (since they don't obsolete until maces)

You're right. For some reason, I was thinking they were obsoleted by spearmen like warriors are, but they're not.
 
OP - I admit it's rare for me to post something a little more 'aggressive' in nature and I apologise for the above, but I would ask you to consider the nature of your questions.

A qustion like - How are Quechua's useful?
Would be better then as pointed out writing off one of the top UU's in the game.

My latter point was only trying to establish how you assumed they were so poor? How many times did you try using them? 1 game is not enough - I've figured you've only probably used them once maybe twice due to your short time of having the game. There are very few UU's & UB's which have no real use in any situation - just try and develop a way of them being useful.

Iranon - your final point is perhaps valid - I've tried to show than an open mind is far more constructive than a closed one. I myself have asked some odd questions - but I try to justify my beliefs/issues with game examples (I.E my non rush tactics topic) and look more for general advice than a copycat strategy.


I've used the Quechua at least 10 times! I've also had this game 3 years! This isn't the most elite level ever, but i'm pretty good at prince. I'm not new to this game.
But I am a quick learner, I.E. Ask frequent questions because I'm just now getting good at the game. I have had it 3 years though so I'm throuoghly familier with it.
 
They SUCK. sure, they look apealling but when the AI get bronze, they get axes.
Quechua cannot stand up to axes. Even with an axe stack defender. it's useless.
Quechua aren't very good.
What was the point of this post?
 
If your target has axes when you're trying a quecha rush, you're either doing something wrong or they are just way too far away.

They double as super anti-barb units though, so I don't see the issue. They are the sole reason inca is banned from HoF EQM.
 
Worth it to me just for the value as cheap MPs.

No need to avoid hunting or leave one city with no copper road like with warriors, just build them wherever as needed. (since they don't obsolete until maces)
I never knew this :eek:, every time I have played Incans I have avoided hunting to get the most from Quenchas.

It would appear to be a pretty big unique advantage for the Incans. Even before the archery bonus is considered, MP benefits alone will have a considerable impact. It also extends the use as cheap, very cost efficient 'stack fillers' for city raiding against AI archers.

Does anyone know if they're still cost effective for mopping up Longbows after siege?
 
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