Furyofposeidon
Chieftain
I know... this subject is probably a bit overused, but I want to see what you guys think.
+1 for all mounted units can be useful.I know what most people are going to say, but I reckon it's the Mongol Terror. There's no reason at all to attack city-states, so it's redundant really
Population Growth. It´s the only ability with a disadvantage in it.
But in total it gives you huge advantage. You're in huge plus in even wide empires. Only disadvantage has it hinders rapid expansion in early game, and it's a bad idea even without india.Population Growth. It´s the only ability with a disadvantage in it.
Its note like I avoid using it. Just that I find leveraging it to be less handy than many of the top tier abilities. Unless you crank up the number of City States of course, but in my ranking I assume 'Standard' game settings. And often with Standard number of city states on a Continents map I tend to only have 1-2 viable city state allies until Caravels. Half the time they are all militaristic or at least Hostile personality. Then late game I find the CS continent/island with 8+ CS's crowded on it and no one else .Playing with Greece or Siam and not using CSs is a bit silly
I just need to argue that the strength of Trade Caravan is the double Oil, not the extra gold. I can often find a solid use for Oil Based units when I play(they just make those last turns much more bearable in my opinion). Problem being I tend to run out of Oil VERY fast. Having twice as much Oil is rather handy. Still not a top tier ability though.My vote goes for Trade Caravan. I like playing the Arabs thanks to their UB, but this UA is practically worthless. The amount of gold is just too small compared to other gold-giving UAs like Songhai or Spain.
Population Growth sucks, why is it -50% unhappy per pop trade for +100% unhappy per city. It would be better if it's -50% and +50% respectively. This will not make the UA imba, but also give India a chance to build a few more cities.