I would like to see the addition of chemical and biological warfare. We already have nuclear war in the game so why not chemical and biological? This would add an interesting new dynamic to the game once the late industrial/early modern era came around. To my knowledge biological warfare has never been used, at least not in a large scale way with modern technology. But large scale biological warfare is something that theoretically can happen as soon as the technology exists (in real world probably very late 1800's or early 1900's). And chemical warfare was used extensively in WWI and could potentially be used again. The following is how I think they should be implemented into the game.
Biological Warfare: Biological warfare can be used against units, it won't kill them right away though. Since units in Gods & Kings have 100 hit points, if a unit is infected each turn it will lose 10 hit points, even if fortified. This will continue to happen for 5 turns, if the unit was damaged before it got infected there is a good chance it will die before 5 turns. After 5 turns there is a 50% chance that the unit recovered from the disease and can then begin to heal as normal. If the unit does not recover from disease after 5 turns it immediately dies. This adds a new dynamic becasue you have units that are constantly getting damage not matter what you do with them, but you don't want to delete them because they may potentially heal and you can't do without it. Also, units can still fight while infected, they just can't heal and take damage every turn from disease and combat.
Chemical Warfare: With chemical warfare it is basically like artillery, except it affects all units within a certain tile range. It is not as powerful as artillery, it might only take away 10 or 20 hit points, but it can affect a large number of units at the same time with one strike. Certain tiles outlined in red, maybe 4 or something like that, will always be affected. But there is a chance that one or more of the adjacent tiles will have wind blow the chemicals back into that tile, (maybe a 10% chance for every adjacent tile). This simulates what happened in WWI, many times wind blew the gas back onto friendly troops. And you can unintentionally damage your own troops with chemical warfare too if they are located in adjacent tiles (though the chances are small enough that it is tempting to use). The effects of chemical warfare only last 1 turn, after that units aren't affected, they may be damaged but can heal like normal, unlike biological warfare.
Biological Warfare: Biological warfare can be used against units, it won't kill them right away though. Since units in Gods & Kings have 100 hit points, if a unit is infected each turn it will lose 10 hit points, even if fortified. This will continue to happen for 5 turns, if the unit was damaged before it got infected there is a good chance it will die before 5 turns. After 5 turns there is a 50% chance that the unit recovered from the disease and can then begin to heal as normal. If the unit does not recover from disease after 5 turns it immediately dies. This adds a new dynamic becasue you have units that are constantly getting damage not matter what you do with them, but you don't want to delete them because they may potentially heal and you can't do without it. Also, units can still fight while infected, they just can't heal and take damage every turn from disease and combat.
Chemical Warfare: With chemical warfare it is basically like artillery, except it affects all units within a certain tile range. It is not as powerful as artillery, it might only take away 10 or 20 hit points, but it can affect a large number of units at the same time with one strike. Certain tiles outlined in red, maybe 4 or something like that, will always be affected. But there is a chance that one or more of the adjacent tiles will have wind blow the chemicals back into that tile, (maybe a 10% chance for every adjacent tile). This simulates what happened in WWI, many times wind blew the gas back onto friendly troops. And you can unintentionally damage your own troops with chemical warfare too if they are located in adjacent tiles (though the chances are small enough that it is tempting to use). The effects of chemical warfare only last 1 turn, after that units aren't affected, they may be damaged but can heal like normal, unlike biological warfare.