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adjacency bonuses

  1. Brixter

    For improvement adjacency, do I need to specify unique districts?

    Do I need to specify the unique districts for the improvement adjacency? For example, Batey has adjacency bonus to Entertainment Complex. Do I need to specify the unique versions of the district (Street Carnival and Hippodrome)? Mahavihara specifies Lavra and Observatory explicitly but the...
  2. A

    [GS] Add adjacency bonus to improvement

    Hi! Maybe an easy one but I can't get it to work. I want to add adjacency bonus to the French Chateau based on adjacent resource class (bonus, luxury or strategic) Here's what I did: <Improvement_Adjacencies> <Row ImprovementType="IMPROVEMENT_CHATEAU"...
  3. blacknight678

    Adjacency Bonus - Possible to say '+1 if x' vs '+1 per x'?

    Is it possible to define an adjacency bonus as has/hasn't instead of per? Suppose I want to give +2 adjacency if a district is adjacent to Woods, but not +2 per Woods. Is this possible without extensive scripting work? Thanks!
  4. hamorphis

    Adjacency bonus lost after damaged farms repaired

    Hello, I had 3 flood plains next to each other, i.e. each one having two adjacent ones with farms built on them. The yields were as expected, i.e. the basket of food (6 food). A random event damaged 2 of the farms, my workers repaired them, but they never went back to their full food (they...
  5. B

    Adjacency bonus from building

    Is it possible to implement district adjacency bonus based on building? For example, create a building that would increase the adjacency bonus of a campus district. Regards, Bluur
  6. B

    Brazil Adjacency Bug - Rise & Fall

    Hi all, Brazil currently has an adjacency bug playing with the Rise & Fall expansion in respect of rainforests not registering correctly, nor the Sacred Path pantheon in respect of adjacency bonus. Example is a tile surrounded by 3 rainforests. You would expect the adjacency to be +3, but...
  7. Knasp

    Requirement for adjacent terrain?

    I want to use adjacency to mountains (or other terrain) as a requirement for modifiers. I can't find any requirement based on terrain adjacency in the vanilla database. More specifically I want a district to get a single +1 to a yield, for having one or more mountains adjacent. I can't use...
  8. H

    Mountain Adjacent Bonus?

    As shown in the picture, I have no idea what makes mountain provide adjacent bonus to Acropolis/Commercial/Industrial Zone. Can anyone figure it out?
  9. Knasp

    Negative adjacency yields with conditions?

    Is it possible to give a plot minus to a yield due to adjacency, and make this conditional? Background I've written sql code that allows Fishing Boats to be built on any coastal tile, which works fine. New Goal I want Fishing boats to get -1 to food for every two adjacent Fishing boats. I've...
  10. Grotius

    [GS] Future Wonder/District eligibility & adjacency bonuses?

    Is there a mod that indicates what future Wonders and Districts might be eligible for placement on which tile? Or is that too complicated to be feasible? Alternatively, are there updated graphical cheat-sheets for GS that indicate which Districts generate which adjacency, where Wonders can...
  11. Philasimes

    Commercial Hub Mountain Adjacency Bonus

    I'm trying to give my Civ an adjacency bonus to mountains for commercial hubs, but somehow it's not working. Could anyone tell me why? <Modifiers> <Row> <ModifierId>TRAIT_MOUNTAINS_ADJACENCY_BONUS_COMMERCIAL_HUB</ModifierId>...
  12. UncivilizedGuy

    Loaded Districts - Rise and Fall V. 3.01

    48 new buildings to maximize immersion. Most of these buildings give new bonus yields that are equal to the adjacency yield of the District. (Similar to how the Shipyard works) All new buildings have a prerequisite building in another district and have +1 Citizen Slots. An effort was made to...
  13. T

    Adjacency bonus bug, or something else?

    A buddy of mine built a Holy Site adjacent to 3 mountains and told me he got +1 faith for it. I built a district in a spot where it said I would get a +3 bonus and the bonus I actually saw was +2 ... are we hallucinating here, or is there something going on we don't know about?
  14. K

    Units, resources, adjacency bonuses - fixes for lacks in UI

    There are 4 aspects that really bug me in the UI. 1. Current adjacency bonuses. After I build a district, there is no way for me to see how it is affected by particular neighbouring tiles. What is worse, when changing improvements or building new districts, I cannot see how they will affect the...
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