so I play multiple time with these mods and settings and it appears that other player (AIs) almost totally neglect building any improvement on resources. Anyone can help?
mods list:
community patch v 117
vox populi v. 16
VP eui compatibility v. 1
ui promotion tree v 22
vp community events V8...
Barbarian Clans mode, seen in several different games.
Usually while farming/camping a barb camp, having a unit fortified and healing inside the camp and waiting to raid and/or clear said camp.
The AI comes up with one or more units, moves on top of my unit, clears the camp and bounces back...
Steps to reproduce:
Load the attached save with K-Mod v1.46.
Examine Sumerian military units between Numidian and Amsterdam; between Lagash and Utrecht.
End turn.
Notice that 7 Sumerian units have disappeared from the stack that invaded from Numidian (with only 1 Vulture and one Swordsman...
This bug or lack of implementation may be inherited from unmodded BTS. Basically the AI doesn't seem to consider moving workers to its culturally owned tiles on landmasses where it has no cities. When I gift a worker to the AI or create a worker in WorldBuilder on this isolated tile, he builds a...
While playing K-Mod version 1.46 in single player mode, I encountered the following 3 bugs:
1. AI switches from Hereditary Rule to Despotism. This happened to 2 different non-spiritual AIs without a human request and not because of Pyramids loss (both civilizations had the Monarchy technology)...
I've done this in many games, I settle close to a Civ once for the good location, & I make a promise to not settle so close again... but almost every time, either the next turn or a few turns after, It says my promise is broken. I didn't actually settle an extra city near the Civ, rather, I...
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