canal

  1. G

    [NFP] Removing canal graphics from coastal cities

    If there is ONE thing that I can't stand in Civ 6 was how coastal cities were changed to include canal graphics. If this only happened to true canal cities (cities that connect two bodies of water), I wouldn't mind so much. But the whole thing is terribly broken, where normal coastal cities...
  2. H

    [GS] Why can't a canal be placed here?

    Gifu Canal by Hans Vuxtejs posted Apr 30, 2020 at 1:48 PM Question: why can't a canal be placed on the lower left hex of the city's territory (the left hand side tile with a 3m mark, opposite a glacier tile, with one food)? The terrain is Tundra, without a hill. Might be something obvious that...
  3. Sostratus

    Industrial Zone Placement Guide 1.0

    With the release of the June 2019 patch, the rules of adjacency for the Industrial Zone (IZ) were dramatically modified: Mines and Lumbermills, and Districts provide a minor bonus (+0.5) Quarries and Strategic Resources provide a standard bonus (+1) Aqueducts, Canals, and Dams provide a major...
  4. legomoan

    Removing the canal graphic in cities

    Is there any way to remove the canal graphic in the city center when a city is placed on the coast. This is a feature that was introduced in Gathering Storm, and I think it looks hideous on coastal cities. https://i.imgur.com/UXRDdS5.jpg
  5. M

    [GS] Canals don't seem to work

    Hey there! I built a ship-building area in a lake 4 tiles away from the ocean and for some reason i can't build canals in between the lake and the ocean (even though the city center and pinned areas are all flat). Could someone please figure out why?
  6. Kathy

    Canal with Bridge 2019-01-20

    I did this to have an alternative to my Panama Canal: Based on this graphic, but changed to one flat canal without sluice, but with a railroad bridge crossing it.
  7. J

    Civ VI Canals

    I asked this earlier, and there wasn't a proper way, but i got another idia; would it be possible to create an "airlift" like feature for navalunits, so you if a naval unit is adjesent to a canaldistrict (on land) it could be "airlifted" to another ocean/coast tile adjesent to the same...
  8. topsecret

    [BTS] Canals Mod Component

    This SDK Mod Component adds a new <bCanal> tag to the TerrainInfos file, allowing you to create land terrains that allow ships to pass through (but not stop). Download You must set <bCanal> to 1 and leave <bWater> at 0. This will allow land units to step on the space and water units to pass...
  9. topsecret

    [SDK/XML] Canals Mod Component 1.0

    This SDK Mod Component adds a new <bCanal> tag to the TerrainInfos file, allowing you to create land terrains that allow ships to pass through (but not stop). You must set <bCanal> to 1 and leave <bWater> at 0. This will allow land units to step on the space and water units to pass through...
  10. J

    How can I make a canal mod?

    I would love to make a canal mod that lets you build a tile improvement or a district that changes a land tile to a water tile or both so that ships can sail across, but i have no idea how i should do this... If it's a district it should function as sort of an aquaduct (no pop restrictions) If...
  11. ELRACj

    Canal Tile Improvement

    Let me just say that I am not a modder nor do I know how to mod so please forgive me if I saying anything stupid. I also apologize for spelling/grammer mistakes. I was up all night typing a rough draft. So as of right now, canals do not appear to be in the game. I can't quite trust my memory...
  12. Panama Canal (unreleased)

    Panama Canal (unreleased)

    Civ V Wonders: Concept Art
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