I have been looking through the xml files and I cannot, for the life of me, find any setting that deals with how far away a plot is allowed to be in order to be worked by the citizens. I'd like to know if anyone knows where I can find this value and if I can alter this value dynamically during a...
This mod is not as valuable since Civilization 6 update (game v1.0.0.38) as of 2016-11-18 already includes the feature to show the next tile a city will grow to.
However, if I find some inspiration to extend the features of the vanilla game - I will come up with version 3.x of this mod.
Please...
This mod is a very small change but has a big impact on game play.
In vanilla civ6 cost of each district is scaled with
a.) tech progress which makes districts for production, gold, faith,... very expensive in mid / late game.
b.) with game progress which makes districts for housing and...
Although the tooltip says the Slinger needs to be level 3, I achieved this using a level 5 Slinger. I am sharing just in case anyone is wondering if they need to hold back from promoting a unit.
Hi,
I just noticed a slighlt difference between Civ6 and Civ5 in how Zone of Control (ZoC) works. Have a look at this screenshot:
I'm pretty sure in Civ5 it was not possible for the warrior to attack the archer, in Civ6 now it is. This makes it more difficult to protect distance units from...
Want to make a mod that gives 1/2 production for every pop in a city, same as a library in civ 5 but with production in civ 6. The required district would be the city center
I find the naval aspect of the game somewhat lacking in Civ VI compared to older games.
One word: pirates.
More specifically, I think an interesting fix could be to firstly separate land/sea trade routes. Don't necessarily make a new trade unit, but have land trade routes and sea trade routes...
Searched forums and the in-game documentation.
I'm having difficulty figuring out:
- How can you tell when a city is going to expand? (i.e. like in Civ5, the accumulation of culture toward border expansion is clearly illustrated.)
- Is there a way to identify which tile the city is going to...
CA Enhanced Main Menu
- Speeds up animations
- Add Civilopedia and WorldBuilder
Instructions
- Back up files from Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\
- Copy files to Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\
Hi
I really want to remove the city states. I enjoy playing without them. I played around with the xml-files as suggested in this thread:
https://steamcommunity.com/app/289070/discussions/0/340412122408438515/#c340412122411790993
- but it hasn't worked. Has anyone got any ideas?
Thanks
Hello everyone,
it's constantly forcing me into creating new units or buildings in the cities, is any way to skip it? I remember, i could choose on the previous version of the civilization, between gold and research...
Description: Moving a unit over an Archer after doing half of a double-attack provided by Expert Marksman apparently prevents them from attacking. The only recourse is to move them, which can be impossible in situations where they're boxed in, or deleting them.
How to Produce: Using a level 4...
HAMTASY CIV for Civ 6
Civ: Hamtasy
Leaders: Han Seungyeon, Queen Seungyeon, Waifu Seungyeon
Victory: Cultural
Colors: Pink and Green
Civ Ability: "Successful Beauty" : Each city receives +1 Production, Gold and Culture for each specialty district it constructs.
Civ Unit: Hamtastic Knight ...
Playing as Saladin, there's 5/7 religions founded, Egypt and Spain are nearest to claiming the next Great Prophet. I'm expecting one of them to claim one and then my leader UA to kick in - the 2nd to last Great Prophet to be claimable by me.
However, the turn ticks over and BOTH Egypt and...
Sid Meier's Civilization VI is finally here! I am a very long-time fan of the series, having started with the original Civilization back in the day.
Sumeria's Gilgamesh adds a new twist to diplomatic styles in the Civilization series, in that he does not focus on City States, but rather on the...
We've been working on a new Civ 6-dedicated wiki on Gamepedia in preparation for the launch next week. We're still working on getting everything updated, but wanted to share the progress and see if anyone had suggestions for changes or areas we should be focusing on!
We're also happy to have...
Click this link and post here to sign up!
Hello to everyone here at CivFanatics! I'm BRickAstley, one of the admins and game organizers over at Realms Beyond. I have scheduled an introductory Potluck Adventure beginning the day after release to try out the new game together, and would like to...
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