civ6

  1. Jerxes

    DLC "in library"

    Hi hope someone can help me here, Just purchased the Poland civ and Vikings scenario DLC in Steam (mac). However, I can't find a way to install them. I'm positive they haven't installed yet because 1) they don't show up in the game, and 2) no "view DLC" option shows up when I command click on...
  2. R

    Civ6 Feedback

    For what it's worth, here's my feedback on Civ 6 (patch 1.0.0.26 and .30). I figured this was the most appropriate subforum, but feel free to move this message if not. GENERAL ISSUES / FEEDBACK Build queues and settler automation are badly needed Research needs to be slowed down. You...
  3. A

    CIV VI, War- Mobilisation- idea

    In civ VI, other than unit stacking, time to kill and the Casus Beli system, war hasn't changed much, i would like to propose a few ideas that could and should be released in future DLC just as the world congress. *Mobilisation and De-Mobilisation -Costs 2 gold and 1 turn to de-mobilise, unit...
  4. K

    Does civ6 is not working on bootcamp with dx12?

    Hey guys, we had good news for fall update for civ6 with using dx 12 I just updated and run the civ6 with dx12, there is firaxis crash message and is not working after AMD logo video. But without DX12 is still working. does anybody have same problem like me ans have solution?
  5. M

    [VidLP] Germany as Barbarossa on Emperor (again)

    With the previous playthrough having been ruined by too much of a focus on religion (which turned out to be terrible), we decided to start again with Germany. Having become quite enamoured with the district system of Civilization VI, I decided to pick a nation which uses them quite heavily...
  6. E

    Enable Civ 6 Mods for MAC

    There was a fantastic script for Civ5 called "ENABLE STEAM MODS" Has anyone/could anyone get to work on reviving this for Civ6? I am frantic to have access to mods. Perhaps someone could make a new, consolidated Civ6 version of the forum page called Installing Mods on Civ5 for Mac Asking...
  7. s_leaf83

    Master Balance 10.0

    Master Balance for Balance v10.0 Master Balance especially suitable for a balanced games. Special Information Master Balance has split into two mods: 1 Master Balance for Balance v10.0 2 Master Balance for Team Battle v1.0 Future 1 I don't know! Features 1 GAME MODE 1.1 No War...
  8. s_leaf83

    Master Balance

    s_leaf83 submitted a new resource: Master Balance - Especially suitable for a balanced games for civ6 v1.0.0.38
  9. Akbarthegreat

    The AI gets a free settler on emperor?

    I just saw a Scythian second city on turn 5. Like WTH? How on the planet is the game so heavily balanced in the AI's favour even on Emperor? I definitely don't remember the civ5 emperor difficulty being so skewed. Looking around, I saw a couple more reports of this issue as well. Is there any...
  10. N

    MOD REQUEST - Era Limit

    Can any one make a make a mod to limit era. (Technology & Civic ) Ex : - Limit Era to Industrial
  11. G

    City Workable Plot Range

    I have been looking through the xml files and I cannot, for the life of me, find any setting that deals with how far away a plot is allowed to be in order to be worked by the citizens. I'd like to know if anyone knows where I can find this value and if I can alter this value dynamically during a...
  12. Ace Cooper

    Next City Plot by Ace v2.3 2016-11-14

    This mod is not as valuable since Civilization 6 update (game v1.0.0.38) as of 2016-11-18 already includes the feature to show the next tile a city will grow to. However, if I find some inspiration to extend the features of the vanilla game - I will come up with version 3.x of this mod. Please...
  13. I

    Constant District Cost Mod 0.3

    This mod is a very small change but has a big impact on game play. In vanilla civ6 cost of each district is scaled with a.) tech progress which makes districts for production, gold, faith,... very expensive in mid / late game. b.) with game progress which makes districts for housing and...
  14. lulzrawr

    Flight Slingulator Tip

    Although the tooltip says the Slinger needs to be level 3, I achieved this using a level 5 Slinger. I am sharing just in case anyone is wondering if they need to hold back from promoting a unit.
  15. Z

    [Story] civ 6 deity Saladin

    video record, chinese explanation. pangaea
  16. W

    Understanding Zone of Control vs. Civ5

    Hi, I just noticed a slighlt difference between Civ6 and Civ5 in how Zone of Control (ZoC) works. Have a look at this screenshot: I'm pretty sure in Civ5 it was not possible for the warrior to attack the archer, in Civ6 now it is. This makes it more difficult to protect distance units from...
  17. MistaScriblez

    How to make a building mod?

    Want to make a mod that gives 1/2 production for every pop in a city, same as a library in civ 5 but with production in civ 6. The required district would be the city center
  18. M

    More involved navy? A simple suggestion involving sea trade.

    I find the naval aspect of the game somewhat lacking in Civ VI compared to older games. One word: pirates. More specifically, I think an interesting fix could be to firstly separate land/sea trade routes. Don't necessarily make a new trade unit, but have land trade routes and sea trade routes...
  19. OphidianX

    Civ VI: How Do City Borders Expand?

    Searched forums and the in-game documentation. I'm having difficulty figuring out: - How can you tell when a city is going to expand? (i.e. like in Civ5, the accumulation of culture toward border expansion is clearly illustrated.) - Is there a way to identify which tile the city is going to...
  20. Chinese American

    CA Enhanced Main Menu 2.0

    CA Enhanced Main Menu - Speeds up animations - Add Civilopedia and WorldBuilder Instructions - Back up files from Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\ - Copy files to Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\
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