civ7

  1. K

    Need help with modding!

    Hello everyone! I am developing my own mod, which should completely rework the game, making it more similar to the original civilization. I started by designing the development trees so that they persist throughout all three eras. I encountered the following difficulties: 1) How to replace the...
  2. beezany

    Color Guard

    better leader colors download: https://forums.civfanatics.com/resources/color-guard.32454/ Ada Lovelace: flag of Great Britain Amina: Hausa emblem, flag of Nigeria Ashoka: lotus flower Augustus: Tyrian purple Benjamin Franklin: flag of the USA (Old Glory Red) Simón Bolívar: flag of Gran...
  3. beezany

    Color Guard 1.0.0

    better leader colors Ada Lovelace: flag of Great Britain Amina: Hausa emblem, flag of Nigeria Ashoka: lotus flower Augustus: Tyrian purple Benjamin Franklin: flag of the USA (Old Glory Red) Simón Bolívar: flag of Gran Colombia Catherine: standard of the Empress of Russia Charlemagne: coat...
  4. Navelgazer

    What are your priorities for Commander Promotions?

    Wanted to make a specific thread for a conversation happening in the Persia Civ Discussion thread, where we're currently debating the value of different Commander promotions/promotion trees, and what the best strategies are for selecting and prioritizing them. For instance, I always go for...
  5. Hawke9

    Hopes/Focus Points of the Next Update?

    With the june update being out now for a couple weeks, civ 7 is slowly but surely filling the notable gaps that were present on launch. One of the features about that update that makes me the most hopeful is the new "Dawn of Man" intro screen, I really hope they continue to overhaul the UI that...
  6. J

    Relic/Artefact Spam and Stealing Victory + Soulless Ideologies

    I really hate this mechanic in this game. Basically, what the modern age cultural legacy boils down to is spamming archaeologists and mass excavating tiles before everyone else does. I also noticed that my military units cannot kill them working on MY tiles. What the hell? Or is this a bug...
  7. TheMarshmallowBear

    Bear's Third Memento Slot 1.0

    Adds a third memento slot. IMPORTANT: The game MUST be reloaded (at the very least the main menu/game setup) in order for the third slot to function. Otherwise it will appear LOCKED. If you exit and restart the game, the memento slot should be functional. This mod was NOT tested in multiplayer...
  8. S

    Yields Heatmap Lens 1.0.0

    Yields Heatmap Lens This mod contains a suite of lenses for the built tile's yield to display its output in 5-level of shades like a heatmap. This output is normalized for individual player so its "heat" is relative to the individual player and not the total value. In the example screenshots...
  9. S

    Fortified District Lens 1.0.4

    Fortified District Lens Just a simple lens to highlight tiles with buildings that have been tagged as needing to be conquered to capture the settlement.
  10. A

    Ada's Catherine Story Pack

    Narrative Events for Catherine the Great Content for antiquity and exploration ages, modern coming soon Events come with "history notes" to give added context Explore different choices and their outcomes Learn more about Catherine while gaining bonuses to your campaign Download...
  11. W

    Catherine's Modern Age Challenge: Inner Fire

    This is the last puzzle for my Catherine Challenge, and I couldn't trigger the event. By the way, to trigger the other modern age challenge, I suppose you have to turn on the "Westernisation" policy… not a promise, but a guess.
  12. beezany

    Ready or Not

    better system buttons are your social policies ready for a change? is your resource allocation unlocked? Ready or Not switches the system buttons to full-color icons when their screens are unlocked. it also turns the Social Policies button to gold during celebrations. symbol key in a...
  13. beezany

    Ready or Not 1.3.1

    better system buttons are your social policies ready for a change? is your resource allocation unlocked? Ready or Not switches the system buttons to full-color icons when their screens are unlocked. it also turns the Social Policies button to gold during celebrations. symbol key in a...
  14. beezany

    Flag Corps 3.1.0

    better unit flags improves city banner design tooltips with connection, growth, and production info town focus and civilization icons more readable lighting effects for text and icons better integration of health bars and timers more consistent layout from one settlement to another...
  15. thecrazyscot

    TCS Improved Unit Renaming 1

    Github repository. Adds randomization options when renaming units. Two buttons are added: Citizen (sample output below) Creative (sample output below) Clicking the Citizen button will generate a name using a combination of a rank (available ranks are based on Age, Commander type, and...
  16. Navelgazer

    AI Leader Behaviors

    This is just a thread to discuss predictable behavior/quirks from different leaders as played by the AI. Now that we've had the game for a month and a half, what are some things, either expected or less expected, that you can now expect to come from running into an AI leader in a game? For...
  17. U

    Culture Victory - Let's burn it down and start again. A suggestion for a more enjoyable and satisfying Victory.

    By now, we all know the Culture Victory is pretty underwhelming (to it it mildly). I have a few gripes with the culture victory: It's way too easy to win, and there's little incentive to pursue another victory condition It's boring, it's essentially just "make unit, move here, click this...
  18. beezany

    configuring mod Options with a dedicated Mods tab

    this is more of a worked example than a tutorial, but i hope that it will illustrate the option configuration process. the end result is a set of game Options on their own Mods tab (along with any other mod that uses the same technique). for illustration i'll use my Resource Re-sorts mod...
  19. I

    Military Traditions X 1.02

    War Chests: Earn Gold equal to 40% of defeated units strength, unlocked at Chiefdom so you won't get stuck with an empty slot with certain leader/memento combos. War chests been around since Mesopotamia, makes sense here. Art of War: Earn Culture equal to 40% of defeated units strength...
  20. beezany

    Resource Re-sorts 2.2.0

    better resource organization new sorting options for the resource allocation screen sort settlements by name, yield, or total resource slots easily change sort order and direction optionally separate cities and towns each settlement also shows local conditions that affect resource bonuses...
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