difficulty levels

  1. W

    Deity and Beyond (More Difficulty Levels) 1.0

    Deity and Beyond is a mod that adds 6 more difficulty levels into the game, each one being progressively more harder than deity. For players that feel the Deity is still too simple. With this mod, the game now has 12 difficult levels: Scribe Governor Viceroy Sovereign Immortal Deity God Brahma...
  2. P

    Late Game AI 8.29

    IMPORTANT: 1. This mod was designed for use in combination with Infixo's "Real Strategy" mod. It also works fine without it or with other mods like AI+, but the AI will be a lot worse at getting a culture victory, will generally win quite a bit slower and will also be worse at defending their...
  3. M

    Alternative Difficulty Settings

    I've made some posts in the past with my thoughts on AI bonuses such as this: https://forums.civfanatics.com/threads/my-idea-for-difficulty-scaling.662051/ But basically my main idea is to give the AIs cost reduction instead of bonus yields Obviously it's quite hard to discuss changes when you...
  4. X

    [Civ2] Barbarian huts & reputation

    First of all, greetings, and thanks for keeping one of my favorite games alive! I come to you bearing scrolls of wisdom, namely information on the aforementioned topics, which I'm not sure has been documented until now. When huts generate barbarians, they produce either single or multiple barb...
  5. Zobtzler

    Issues with custom difficulty icons not showing up in game

    I have added a custom difficulty (apart from settler, chieftain etc). I've added the .dds and .tex files, xlps etc. The only thing that seems to be missing is a column in the database where each difficulty is connected to each icon. For reference: The Players table has two columns called...
  6. A

    [GS] Not Yet Another AI Thread

    There's a lot of chat about how poor the AI is. I'm guessing FXS are working on the AI, but who knows? But it's unlikely to get fixed any time soon - whatever "fixed" means. So, let's not talk about the AI here. Instead. My question for the CivFanatics Brains Trust is, if FXS are reading these...
  7. Plaidman

    Can Host: LAN Party/Multiplayer questions (gameplay)

    Hey Civ Fanatics: In a few weeks I'm hosting a big multiplayer Civ game with a few of my friends (between 4-8 players), and I want to make sure everything runs smoothly. To that end, I'm wondering if you can offer any setup advice, especially with respect to these questions: -How long does an...
  8. Gl0bal1st

    [BTS] What is the highest difficulty at which all victory conditions are possible on continent maps?*

    Civ 4 Fanatics, What is the highest difficulty at which all victory conditions are possible without resorting to nukes on continent maps? Everything else standard. Thread
  9. Recursive

    Way Too Many Questions about Difficulty Handicaps

    I observe there's been some confusion about DifficultyMod.xml (the file containing all of the CBP's difficulty changes) as well as Civ5HandicapInfos.xml, the file that it modifies. I've read up on the difficulty files and also had some fun playing with settings (like seeing how fast the AI...
  10. MyopicCat

    Deity++ 1.0

    Want a more difficult single player challenge? You've come to the right place. This mod adds two new difficulty levels, Deity+ and Deity++, by extrapolating linearly the AI bonus progression of starting units and yield boosts. The mod also adds two alternative rulesets, in which the AI gets...
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