I've made some posts in the past with my thoughts on AI bonuses such as this:
https://forums.civfanatics.com/threads/my-idea-for-difficulty-scaling.662051/
But basically my main idea is to give the AIs cost reduction instead of bonus yields
Obviously it's quite hard to discuss changes when you can't actually try them so I decided to just make my own changes so here they are:
https://mega.nz/folder/400gDCRK#yQSod3hgoVYGaBSN7EoA7A
Just extract the files and replace the top two folders of VP with the ones in the zipped folder. I'm guessing it will only work if you have 12-1 VP already. You will need to get rid of the old folders or move them out because Civ does not like it when you have two mods with the same name in MODS folder.
Current Settings on Deity (v3):
- A/B/C now changed to a trigger every ten turns, mostly giving money and then 1/10th Science and Culture. Starts of at 50 and increases with era (also increases at classical).
- 53% AI production and gold costs for units and buildings (including civilians) (no discount for their first settler built)
- 81% AI costs for Policies, Techs, City Growth and Golden Ages. (All controlled by AIGrowthPercent in DifficultyMod.xml)
- 81% AI cost for Great Prophets, also controlled by AIGrowthPercent in DifficultyMod.xml. Might be controversial but AIs don't seem to focus religion much so it's still not too difficult to get one.
0% era scaling. (Used to be 10%).
Other difficulties are the same but just smaller reductions so immortal has 58% and 83% instead, and you can change the amounts pretty easily in xml if necessary.
Probably slightly harder than current patch. Haven't been able to do much testing of lategame though and I'm not sure how the lower difficulties compare. But honestly I'm very happy with how the games feel.
Anyways let me know your thoughts guys, hope you enjoy.
EDIT- Proper MOD now: https://forums.civfanatics.com/threads/alternative-difficulty-mod.668184/
https://forums.civfanatics.com/threads/my-idea-for-difficulty-scaling.662051/
But basically my main idea is to give the AIs cost reduction instead of bonus yields
Obviously it's quite hard to discuss changes when you can't actually try them so I decided to just make my own changes so here they are:
https://mega.nz/folder/400gDCRK#yQSod3hgoVYGaBSN7EoA7A
Just extract the files and replace the top two folders of VP with the ones in the zipped folder. I'm guessing it will only work if you have 12-1 VP already. You will need to get rid of the old folders or move them out because Civ does not like it when you have two mods with the same name in MODS folder.
Current Settings on Deity (v3):
- A/B/C now changed to a trigger every ten turns, mostly giving money and then 1/10th Science and Culture. Starts of at 50 and increases with era (also increases at classical).
- 53% AI production and gold costs for units and buildings (including civilians) (no discount for their first settler built)
- 81% AI costs for Policies, Techs, City Growth and Golden Ages. (All controlled by AIGrowthPercent in DifficultyMod.xml)
- 81% AI cost for Great Prophets, also controlled by AIGrowthPercent in DifficultyMod.xml. Might be controversial but AIs don't seem to focus religion much so it's still not too difficult to get one.
0% era scaling. (Used to be 10%).
Other difficulties are the same but just smaller reductions so immortal has 58% and 83% instead, and you can change the amounts pretty easily in xml if necessary.
Probably slightly harder than current patch. Haven't been able to do much testing of lategame though and I'm not sure how the lower difficulties compare. But honestly I'm very happy with how the games feel.
Anyways let me know your thoughts guys, hope you enjoy.
EDIT- Proper MOD now: https://forums.civfanatics.com/threads/alternative-difficulty-mod.668184/
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