The four-hundred-and-sixteenth episode of PolyCast, “Let Us Trade Maps!“ is now available for streaming on ThePolyCast.net. This episode features regular co-hosts CanusAlbinus. Stephanie “Makahlua”, and Phil "TheMeInTeam".. Topics for this episode include:
News
- 00h02m58s | Leader Pack 4...
It makes Encampments not so underwhelming by giving them adjacency bonuses.
Features:
1. Encampment, Ikanda and Thanh have adjacency bonuses:
- Major adjacency bonus (+2 Production) from Industrial Zone (Tanks are produced in factories.) and Ley Line.
- Standard adjacency bonus (+1...
Been using this one a lot: https://steamcommunity.com/sharedfiles/filedetails/?id=1142306094
Seems like a smaller one so people might not be too familiar with it, but if you remember colonies from Civ III it's a little bit like that (allows you to claim new territory outside of your empire...
Hi!
I hope I'm in the right place :)
Forts are changing their appearance with advancing eras.
Is there any mod available to stop that?
Maybe it's silly - but I love this tiny castles and I would be very happy to keep them through the ages.
Thanks for your help! :D
- Ben
Hi, I want to utilize fortress borders mod, which I think is really nice.
But it is less useful in VP, since you can only build a fort in you territory. I searched VP mod files, but could not find any settings for this. Also I would like to increase the cost of fort upkeep.
If enabled, will AI...
[EDIT] - I attempted to do this on locations with woods and with farms. Apparently a fort cannot be built on a location with woods or with improvements. I had assumed it would just remove it. </Doh>
Wanting to boost Ballistics, I built a Military Engineer so I could make Forts. Made one...
The Romans sure know how to structure their buildings. See that tower standing right in the middle of the Colosseum? That's where the rich and noble people sit.
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