Greetings,
i'm trying to change the GameSpeedChange.sql in Vox Populi in order to have the same training time that i have in MARATHON but in EPIC speed.
Looking at the CIV5GameSpeeds.xml i see that the TrainPercent should be 300.
So add the row TrainPercent = 300 in the GameSpeedChange.sql...
I'm not sure was it discussed (or intended), but different speed affects game a lot more than one could initially suggest.
Spent a lot of time trying to win my final American UHV, playing usually -3000/Regent/Normal unless the UHV is impossible this way (like Austrian or Khmer). Guides mostly...
So recently, been creating just simple maps in worldbuilder and playing my recent map (yet to be released) it struck me quite quickly, just how fast the eras and speed of things goes when you cut out alot of the mod dependencies in the map file.
But although I have cut down on what the map...
Good day CivFanatics!
I'm using p0kiehls Historic Speed (Extended Eras) mod and would like to modify some of the values for my own gameplay experience. Specifically, the total amount of turns, the length of the individual eras and the Tech and Civic costs. I want my game to last 1500 turns...
I was curious as to the consensus among better players than I. :)
I tend to prefer Marth length games, as it means I have the time to march troops around and actually conduct a war. However, my suspicion is that I am using game speed to conceal inefficiency in my play-style. I'm also not sure...
[...] I know people find the AI to be very bad, but my case looks a bit too much. My game seems broken. Are these numbers correct? I have three times the science output of the 2nd most scientific civ.
This is my first Civilization 6 Mod, it´s just an Alpha, i still need to learn a lot and this Mod needs Balancing, but perhaps someone want to try it, its in German and English
Hi!
Am working on a mod that would like to be able to determine which game turn a building in a city was completed.
I've looked at the pCity:GetBuildingOriginalTime(Building Type) method, which returns the "year" the building was completed, e.g. "-4000" for the Palace in a game starting in...
Hi,
I'm trying to convert my Civilization 5 mod to Civilization 6.
The logs say the DB has been updated, and the new game speed is selectable from the menu.
But as soon as I start the game I get a Lua error saying that GameSpeeds is nil.
The list of GameSpeeds and the selected GameSpeed seem...
A game speed faster than the Online one.
Worried for not been an expert modder, never posted a Mod before, until I made and tried this one, which I believe is not only working fine, but also makes the game to be lots more agile or nimble.
I was looking at the gamespeed.xml file for Civ VI to see what would need to be modified to change how it works. Basically, I am looking for Epic speed in tech and civics (and time) with Standard production (and everything else). I am a bit confused with the values in the file and what they...
Here goes, my first try for this so be gentle... :)
I'm someone who always plays Marathon speed games, on the largest possible maps, I were generally annoyed (and still am) about Civ5 never getting around to fixing the game speed scaling issues.
Since it's early days for Civ6 I thought I'd try...
hello,
not sure if this is the right place to post this, but how to change the requiered N# of policies for a wonder (and national population for that matter) as I play in historic game speed (the mod)
and it's not quiet balance to be fair, planing to double the values ;)
tnx
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