historic

  1. Adamiy

    Napoleonic's Wars 1

    A Scenario of the Napoleonic's Wars, with all the civilizations, units, territories, city and map features historically correct. Somes civilizations are (historically) more powerfull than others. This scenario is fully inspired of historicals facts. Somes mods, like MOAR Unique Units are required.
  2. Art General

    Book about Ukrainian fight for Independence in 1917-1921

    On Amazon there is an digital book about events of 1917-1921 in Ukraine. It is a collection of fictional stories, but on the historical background, except, probably, for one mystic novel. And there are a of of illustrations made with the usage of AI. https://amazon.com/dp/B0CX9GY3M2
  3. gapetit

    THE GOLDEN AGE OF THE UNITED PROVINCES OF THE NETHERLANDS: THE END OF THE PAX HISPANICA 2.0

    Civ-2 scenario by ALLARD H.S. HÖFELT converted to ToT Your goal as the Dutch player is to conquer and hold at least all of present-day Netherlands. If you fail this, you will lose. As Spanish, your goals lie higher. To satisfy Philip II, you should pacify any rebellious city in the Low Lands...
  4. Adamiy

    Map of France V 1.1

    Map of France (and surroundings) made mannually from an empty canvas Discover Gaul in all its splendor All Based : - Mountain - Cliffs - Ressources - Rivers - Dimensions - Forests - Swamps - Regions (by continent) - Start Position - Features - Lakes - Land - ... Updates will come to make...
  5. M

    Settler Maps?

    Hey everybody, I wanted to know how to create settler maps that limit where a civ can settle in an era. I find it annoying how some civs settle around in very awkward unstrategic locations for a single resource or something that doesn't make any sense, esp. considering how they lose these cities...
  6. paisvalencia

    I'm looking for someone with a bit of experience to help me finish my Aragon mod

    Hey, so basically the title says it all. I'm working on a mod for the Aragonese Crown (https://en.wikipedia.org/wiki/Crown_of_Aragon) since I feel it was a key player in the Reconquest of Iberia, as well as a truly important civilization in the mediterranean, en par with the Byzantine Empire in...
  7. M

    Civ VI Rhye’s Project

    I think the new expansion is adding some interesting mechanics into the game that have potential for use in a Rhyes and Fall type mod. It’s been a while and I think it’s possible to make something good if we worked together on it. I don’t have much coding experience but I’m trying to learn LUA...
  8. clytngrffn

    The Vikings 4.0

    This mod has the Vikings with Ragnar as leader
  9. clytngrffn

    The Vikings 4.0

    This mod has the Vikings with Ragnar as leader
  10. clytngrffn

    Vinland 4.0

    This mod adds Vinland as a playable civilization, with Freydís Eiríksdóttir, the daughter of Eric the Red, as the leader. It is compatible with YnAEMP. Will soon become part of a large North American Exploration Scenario I'm working on.
  11. clytngrffn

    Vinland 4.0

    This mod adds Vinland as a playable civilization, with Freydís Eiríksdóttir, the daughter of Eric the Red, as the leader. It is compatible with YnAEMP. Will soon become part of a large North American Exploration Scenario I'm working on.
  12. Tomatekh

    Tomatekh's Historical Religions v.24

    This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons are also included and the Catholic and...
  13. Z

    Q: policies wonders and historic game speed ;)

    hello, not sure if this is the right place to post this, but how to change the requiered N# of policies for a wonder (and national population for that matter) as I play in historic game speed (the mod) and it's not quiet balance to be fair, planing to double the values ;) tnx
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