I think the new expansion is adding some interesting mechanics into the game that have potential for use in a Rhyes and Fall type mod. It’s been a while and I think it’s possible to make something good if we worked together on it. I don’t have much coding experience but I’m trying to learn LUA to at least make a mod where the further a civ settles a city from their historical core region (which changes per era) the lower the stability to the point that it’s just not possible for Rome to found a city in China. The AI should also probably be incentivized not to do so in the first place. Gedemon already made a historical start mod (https://github.com/Gedemon/Civ6-Historical-Spawn-Datesa), SeelingCat’s Rosetta mod renames each city per civ owner (https://steamcommunity.com/sharedfiles/filedetails/?id=1161626651), there’s already a geographical city name mod in the works for YnAMP (https://forums.civfanatics.com/thre...rue-location-corresponding-city-names.605960/) and HandyVac made a dynamic city naming mod for cities outside their historical reach (https://steamcommunity.com/sharedfiles/filedetails/?id=871328387&searchtext=). Maybe pooling our ideas and resources together can get us something close to that experience. If somebody develops a code for historical victories we can add it here or make a sub-project to try make that mechanic for example and try make a system out of it. Is such a project something the modding community is interested in?