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Settler Maps?

Discussion in 'Mod Creation Help' started by MAHRana, May 24, 2020.

  1. MAHRana

    MAHRana Prince

    Joined:
    May 22, 2010
    Messages:
    323
    Hey everybody, I wanted to know how to create settler maps that limit where a civ can settle in an era. I find it annoying how some civs settle around in very awkward unstrategic locations for a single resource or something that doesn't make any sense, esp. considering how they lose these cities through loyalty. Instead of placing a settler cap, I wanted to designate map plots (e.g. for the YnAMP map) that settlers of a specific civ cannot traverse or cannot settle on instead. Maybe with each era the designated area expands. I've seen something like this by FramedArchitecture in Civ V, but would this be possible for Civ VI, and how would I go about doing this? Thanks!
     
  2. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,715
    Location:
    France
    It's planned since before we added city names in YnAMP.

    But since, we still can't control the AI units in civ6, unless they've added new methods in the last patch, so it's impossible.
     
    MAHRana likes this.
  3. MAHRana

    MAHRana Prince

    Joined:
    May 22, 2010
    Messages:
    323
    Yeah, doing it by way of AI programming looks like it can't be done indefinitely. But what about through the map script, making certain tiles impassible to certain units (settlers) of a civ per era?
     
  4. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,715
    Location:
    France
    I see the logic, but good luck with the requirements/coding.
     

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