mechanics

  1. Leugi

    Leugi's Panem et Circenses 2017-02-08

    (Please note the mod requires the Community Patch to work)
  2. vale

    Mechanics Testing

    Being unable to sleep a few nights ago, I put together a list of mechanics I wanted to better understand in Civ VI. Some I have found resources here that are partial to complete but others I didn't see obvious discussion. In my limited testing, I have some results but the most important thing...
  3. mauporte

    Mod Idea: Diplomat Unit (espionage-type mechanics)

    I think there is an extra layer that can be added to the game that would create a sense of strengthening and developing relationships between civilizations that can be achieved by copying the espionage mechanism and adding a new unit: the diplomat. Diplomats are civilian units that can always...
  4. mauporte

    Mod Idea: Diplomat Unit (espionage-type mechanics)

    I think there is an extra layer that can be added to the game that would create a sense of strengthening and developing relationships between civilizations that can be achieved by copying the espionage mechanism and adding a new unit: the diplomat. Diplomats are civilian units that can always...
  5. P

    City Centers within 6 tiles of multiple Power Plants = multiple bonuses?

    There are buildings in two District types and one Wonder that gives every City Center within 6 tiles their bonus. Seeing this I considered trying Japan with densly packed Cities boosting each other. Edit: I remember seeing something (policy?) increase this range from 6 to 8 tiles, was I drunk...
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