models

  1. F

    [BNW] Any up to date reliable guides on importing custom models, textures and anims for units?

    Preferably I would want to find somebody who can make 3d models for certain unique units(mostly airship units) that im wanting to add to the game as well as other custom unit models, sounds, animations, ETC, possibly willing to commission/throw money at you if you know how to import custom art...
  2. M

    Unit Scale and Count MOD : feedback&suggestions

    Hello, I am working on this mod It reworks not only unit scale and count, but also tune all the animations and formations in a way that it all looks natural when they move or fight, with adjusted ranges\radius and such. At the moment it works like this: Infantry: 16 units Cavalry: 8 units...
  3. gelodgreat

    R.E.D Total War: Warfare Expanded Reloaded 1.2

    Units Rescaling and Formations for Warfare Expanded Reloaded Steam Link Here
  4. AzraelZephyrian

    [BNW] Custom Nexus Buddy .br2 meshes keep corrupting; need help

    So... I managed to get a unit in-game, with a few minor graphical errors. Modified T95 by AzraelZephyrian posted Apr 22, 2019 at 2:03 AM So I made some edits, attempted to fix the normals, and tried again. But the meshes it spits out are horrifically corrupted, and I used exactly the same...
  5. AzraelZephyrian

    CivNexus6 (CN6) export tool not working with blender 2.79

    EDIT: Decided not to import to Civ 6, and just to make a model for 5 instead. I also decided to modify an existing modded model (lots of the "mod" prefix). It's...iffy...but I got it in game. Turns out the export script is fantastically sensitive to poly shape, vertex weights, armature...
  6. Shirotora Kenshin

    Tutorial : integrate a 3d Model as a new Unit

    hey all, this is a step by step Tutorial on how to integrate a Unit 3D Model into the game as a new custom Unit with unique 3D Art. Just download the rar file attached to this post, unpack it and start following the Tutorial :) feel free to ask questions here. Credits: Deliverator and Wolfdog
  7. Kangasaur

    Help needed with importing unit graphics

    Hi all! I'm new to the forum, and new to modding in general. I've been trying for several days to import a dummy model and animation - a cylinder with a hover animation - into Civ 5 from Blender, but I've had a problem: neither Nexus or Nexus Buddy 2 is importing the animation I created for the...
  8. Crimson_Raider

    Help porting Beyond Earth Models

    I am currently trying to port in the SABR model from Beyond Earth. I was successfully able to obtain the textures, gr2 files, and the fxsxml, but I noticed that in the fxsxml there were some lines of code for the SABR that read as follows: <BoneUsage> <Bone name="FX_Scanner_Bone"/> <Bone...
  9. RoxyRiku94

    Help needed! Trying to port a model for use in Civ V

    Hey Guys, it's me, RoxyRiku94. I'm currently trying to follow Deliverator's Tutorial of porting a model with Civ V Animations, with the difference of porting a model from XNALara to Blender. But whenever I try to copy the mesh into the .blend file of the wanted Civ V unit, it always gives out a...
  10. Kyriakos

    How to make this scene better?

    Experimenting a little more with lighting in Gimp, post-render in Blender: Forms posted are 3d rendered first, eg i modelled the cabin and walls, while the background is a photo mapped to a plane :) Looking for feedback on lighting mostly (eg of the sky, and if it looks alive or not)...
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