population

  1. E

    Grow Faster 1.0

    The intent of this mod is to make Food a far more significant yield later in to the game. This mod gives all settlements for all players, including AI players, an implicit 100% Increased Growth Rate. This translates to each population in cities requiring 50% less Food than vanilla Civilization...
  2. Moriarte

    Depopulation: A Threat to Civilization or Just a Phase?

    The Chinese government is polling the people during the next month, trying to find out what is required to make population grow again. (The thread will update you on results of that poll) Elon Musk is ringing the bell on his platform for a few years, warning of imminent civilisation collapse...
  3. 20886432

    What is the maximum population that a city can have?

    I am playing the Crossfire expansion as Gaia's Stepdaughters and am curious how high (assuming you have all the population expansion buildings) can the population get?
  4. inquisitive_otter

    [SOLVED] Limiting cities to X popultion

    I'm trying to create a mod which limits the population in the players cities to a set amount, lets just say 4. I've thought a bit about how to implement this and I believe that one solution is to set the city growth rate to -500% or so when the city hits four population. However, I would only...
  5. K

    [GS] "Yields per population" mechanic idea

    Right now every citizen grant 0.5 science per population and 0.3 culture per population. It's a "passive" gain, it's granted on top of all tiles' yields your citizens are working. The reason I'm suggesting to rework this a bit is to provide more flexibility and reward for growing more...
  6. Rustam_NB

    HOW TO / IDEA steal pops while razing

    I came up with an idea of a mod. I wonder if it’s possible. What if you can steal all of the pops of a recently taken city instead of occupying it? An additional option on the captured city dialogue can be made. It can be called “capture the population”. After pressing it, population of...
  7. TheyMadeMeDoThis

    [GS] Campus District-less Scientific Victory... Can it be done??

    Ok so here's a brain-fart I want to share with all you fine people... So technically, a Scientific Vic-Con is achieved through Space-port projects, and so *technically* it should be possible to get a Sci-Vic without ever building a Campus District... Right? Or am I missing something? Of...
  8. B

    [GS] IDEA: Autonomy and Realism Mod Package

    This is a long post, and as my first post to these forums, perhaps I'm biting off more than I can chew. Regardless, I hope that my ideas are worth sharing and it sparks interest in a few of you! Introduction There are many things I enjoy immensely about Civilization VI, but there’s also a few...
  9. R

    Set population size for first district to 10

    Hi all. Is there any way to set the threshold for building the first district to a population of 10?
  10. F

    Civ(ilians) Live and die - New population model, feedback wanted

    Warning: Massive block of text follows. TLDR; this is a different way of accounting for population in Civ, where population points die, and their creation is not based on food, along with a bunch of other stuff to revamp the game. Intro: So, this idea is for a wholesale change for how the...
  11. CppMaster

    //TO DELETE, sorry

    //TO DELETE, sorry
  12. S

    Population issues

    I am having problems getting my population high enough. I keep getting to about 100 or so turns in to the game, and my land area is just as big as my biggest opponent, but the opponent has triple or quadruple my population!!! This causes me to fall far behind my opponent. Why is this so? I build...
  13. A

    [R&F] [1.0.0.229] City Names No Longer Show

    After installing the March 2018 update and booting a game file from before the update, I noticed that the headers of each city are no longer there, only the image of the city remains. I can't click the name above each city to change production and I can't see loyalty, the population circle...
  14. FearSunn

    Population Notification 2019-02-17 GS

    Shows notification in Notification Panel on: Population change event.
  15. MistaScriblez

    How to make a building that increases a yield based on population of that city?

    Basically a civ 5 library, where a pop will give half a science. All buildings in civ 6 give flat bonuses.
  16. Orange1861

    Population Growth Changes and Disease

    In Civilization 6, two things many affect population growth, food and housing. That doesn't make all that much sense since pop growth is basically killed when there is only one housing left. The people must go, "Man, my grand children won't have any room left, better halve my reproducing." It is...
  17. PsychoticSquid

    Improvement to managing city populations

    I would like to see the ability to right click on a worked tile when managing a city's population to take a worker off of that tile and add to a pool of unused workers that you can then distribute (and the game would pull from this pool before any currently worked tiles). As it is, it's a...
  18. M

    No districts/buildings/wonders needed to surpass EVERYONE in science?

    Hey guys, please share your thoughts about this. I really really love civilization games (sid please have my babies), but this civ 6 thing is frustrating me and I still hope so badly that I'm missing something here and that the game is more balanced than it seems to me right now. I've played 4...
  19. World Pop Growth By Game Turn (standard Speed)

    World Pop Growth By Game Turn (standard Speed)

  20. Top5 Cities

    Top5 Cities

    Ompressive population huh. Cultural victory was achieved in Hatussas, 320x320 map, check the screen with longest cultural victory, this one is from it!
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