spy

  1. S

    Here's an idea...

    Don't know if this is the right place to put it, but I thought of this watching Mark Zuck being grilled... Reaching Modern age, instead of a spy you should get a Social Media Hacker, who could potentially devastate happiness (like elections), if being put in a foreign capital. Like -10 or -20...
  2. Lobotomy

    [1.0.0.167] Captured spy not returnable

    Hi, I couldn't find a thread on this, and I don't know if this is by design or a bug, but I'm going to say a bug. This is the first time being in this situation, so I don't know what it was like before... But I was playing Russia on a huge shuffle map and I had three spies captured by Japan over...
  3. M

    civilian unit capture without inciting war

    i'm trying to make a spy agent unit mod who can capture enemy civilians anonymously without causing a war. i have a few ideas but i have only just started modding and i'm not really sure how to do it. my ideas: the agent would have the invisible ability like the submerged submarine. it would...
  4. XG417

    Is it possible to disable some of the Spy Missions on certain districts?

    For example, disable Recruitment of Partisans in a Neighborhood-type District. Is that kind of thing possible?
  5. L

    Ideas to improve espionage

    I think espionage should be made relevant in some form for the entirety of the game. Why should any civ get (for free) statistics showing you who has the most powerful military / scientific output / religious output? These should be hidden behind espionage walls, with increasing specialisation...
  6. PsychoticSquid

    Improving the spy and counter-spy system

    I am in love with this game, and most of my gripes are more to do with quality of life than actual mechanics that I think demand an overhaul. However, I have been thinking about the way spies have been implemented and I would like to present some ideas about how the system might be made cleaner...
  7. usadefcon1

    Spy Games

    Spies are real units. Spies get a limited number of “operations” which they can use to either detect other spies, or perform missions in foreign territory. (This is similar to builder “charges”, but spies with zero operations remain on the map) Spy “operations” automatically regenerate once...
  8. PoundedChicken

    50 Turn Counterspy 1.01

    50 Turn Counterspy simply sets the turn count for any Counterspy operations to 50 (on Standard speed). I haven't seen this posted elsewhere yet, so thought I'd post one of the more obvious mods. You can cancel the operation by clicking the spy in the city/district. The Machiavellianism policy...
  9. F

    help with hotseat

    good morning, i have an issue playing hotseat with my brother, in my turn (im germany) i cant pass the turn, because " unit waiting for orders", at first, was a spy in a city, but now the spy is travelling, and the freaking game doesnt want to end my turn! i have move every unit i have, and...
  10. F

    Repeatable Options

    Playing through the first game. I noticed some things that weren't as annoying in Civ 5 or beyond earth that Civ 6 seemed to miss. End game tech, trade, and counter spy selections were auto repeating. 1. End game techs. I didn't have to click a few times to select the end game future tech or...
  11. C

    Counterspy promotions?

    I have a spy stationed in my capital, committed to counterintelligence, and quite often, I am told he has killed another spy and has been promoted. Unlike the promotions for espionage activities in foreign cities, I am given no real indication of what this promotion does, or what his current...
  12. Naval Escorts

    Naval Escorts

    A transport loaded with 3 spies escorted by a cruiser and a submarine is approaching a Spanish city
  13. We Need Spy

    We Need Spy

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