xml

  1. F

    Remove civilizations from DLC?

    [DELETED] Please delete [DELETED]
  2. thombran

    GOVERNMENTBONUS

    Hi all, Currently working on a mod, mostly tweaking Expansion1_Governments.xml The flat inherent bonuses to governments (not replicated in their wildcard policies) are set as "GOVERNMENTBONUS_X" Values. The xml file in question allows you to modify their percentage values, but not the type of...
  3. F

    Give all units a promotion as a trait?

    I want to give all units the Amphibious promotion as a trait, is that possible?
  4. F

    [Vanilla] Embark over coast and ocean immediately?

    <?xml version="1.0" encoding="utf-8"?> <GameData> <Types> <Row Type="TRAIT_CIVILIZATION_FEB_POLYNESIA_NAVIGATION" Kind="KIND_TRAIT"/> </Types> <Traits> <Row TraitType="TRAIT_CIVILIZATION_FEB_POLYNESIA_NAVIGATION" Name="LOC_TRAIT_CIVILIZATION_FEB_POLYNESIA_NAME"...
  5. F

    [Vanilla] Make Units 25% cheaper to purchase as a trait?

    How can I make units 25% cheaper to purchase. I want it to cost the normal production quantity, but not the gold quantity. Any tips?
  6. F

    [Vanilla] My unique district won't replace the original district.

    When I research the required technology, I can build the original and the replacement. It also looks like it is tagged like a trait, and not a district, because in Civilpedia it shows it as a trait and not as a district. XML: <?xml version="1.0" encoding="utf-8"?> <!-- Gerudo_Bazaar --> <!--...
  7. F

    [Vanilla] R&F support, lua scripting & MORE

    Hugh... Where should I begin? So I'm new to Civ 6 modding, and the XML part is relativly easy, but the LUA is a little bit more complicated. So here's my questions? Question 1: My mod doesn't work with R&F So when I'm using R&F my civ won't show up, but if I turn it off it does show up. Do I...
  8. A

    Paratrooper Mod Missing Paradrop Ability

    I am not much of a coder, so I have been messing around with a modified Paratrooper unit and now I am officially asking for help on this. Recently, I have been playing around with a modified version of a Paratrooper Unit. I have found that regular Paratroopers can be airlifted or paradrop, while...
  9. F

    [Vanilla] Add yield to plot.

    Is it possible to add yields to a plot if the player has a specific trait? For example add +1 food and +1 production to desert tiles.
  10. I

    [BNW] SQL issues with JFD's Rise to Power

    I'd like to make my mod compatible with Rise to Power. I believe I've done everything that was necessary to make it compatible. However, there is one issue I'm having, which is trying to get my civilization to have unique Government names and Leader titles. For some odd reason, the game always...
  11. E

    [R&F] HELP WITH CHANGE XML FILES

    well i start to modify xml files (i have the pirate game because i dont have money so i can¨t acces to the sdk) so i interested in modify alexander and add an abilietie of the german empire, (imperial cityes) can somebody help me how can i do this? or know some way to have the sdk whitout steam...
  12. F

    [Vanilla] Add a formal war?

    Is it possible to add a formal war? And if so, for a specific civilization? For example like India in R&F, where they can declare a "War of Territorial Expansion". So this is what I want to do: * Add a formal war which can only be used by a specific civilization * (lua) Can check if a...
  13. F

    [vanilla] How to add a mission?

    This is my code, but it doesn't work! And yes, it's from this tutorial: https://forums.civfanatics.com/threads/dll-custom-missions-via-xml-and-lua.494531/
  14. A

    Civics/Technologies cost editor

    I just wrote some code to edit costs of Civis and Technologies(had a hard time with it, cuz Civ seems to care about attributes order in XML files, but managed to overcome it). I could make a simple gui if you'd like to check it out. The only thing I've found regarding costs edits are just few...
  15. P

    [BNW] (Help) Improvement granting free resource

    Does anyone know a way to make an improvement you build grant you a free resource that you haven't built on? As in you build a tile improvement, then that grants you 1 free luxury resource? Is there a LUA way to do it? I've been trying to get this done for days and it's driving me crazy. Any...
  16. Wichilie

    [BNW] Building ArtDefines

    Hey, I'm trying to get a custom wonder to appear as a 3d model ingame. In the building's tags I've set the ArtDefineTag as <ArtDefineTag>TEST</ArtDefineTag> I've tried looking through the games files to see how it normally done. This is what I use right now: <GameData>...
  17. M07

    [UTILITY] CivXmlEditor

    What is this tool ? As a modder, it helps me a lot to create and manage tags in XML files in my mod. Where can you download it ? On this website : DOWNLOAD HERE You can see the source code here How does it help me and can help you? In my mod I do not translate in German, Italian and...
  18. F

    [vanilla] No cost when disembarking

    Is it possible that units pay no movement cost when embarking and disembarking? Like in civ 6? Thanks
  19. silverjaded

    AI Unit building

    Hi, what tag makes the AI want to build a unit?
  20. silverjaded

    [BNW] A-Bomb Suicide issue

    Hi, I'm trying to remove the suicide tag from the A-Bomb. Every time I do the UI breaks. It won't let me continue getting stuck on choose production, a unit needs orders, etc. Any ideas?
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