Sorry about that. I tried to start a new game but the error is gone. I remember now that I started the previous game and had forgotten to remove Enhanced UI from my DLC folder. Maybe it was the cause of the issue?Unfortunately, I can only tell you that the game was broken when loaded. I'd have to see Lua.log from before you restarted Civ5 and loaded game - because that is where the error occurred to corrupt the game data. Usually I can find the error and fix in minutes, but I have to see the initial error.
You're not the first player to have this problem. But I really need a Lua.log from before the restart/reload to troubleshoot this corrupt game data issue. No one has posted one of these for me yet, but I'll keep asking anyway.
@Everyone else, are saves basically working after hotfix b? There was code change in data persistence that should have fixed a particular error - but there is always the possibility that I broke it instead.
Gah, i keep forgetting that "active" in Firaxis language does not mean "currently active" but "the human player". And then people are surprised the AI is so passiveOn the Seeing-Eye code: Thanks! this tells me how to do it. However, in your code you should get rid of your team assignment and replace it with g_iTeam. Your "team" is really team ID for active player (you), so will give you visibility if an AI casts spell.
Sorry but that didn't workThe other thing is that I think that you can remove the loop in your code and you only need apply this function to g_plot. The code I added in dll gives you visibility from the plot to proper range (including visibility of invisible GPs)
Did those "phantom" actions show when multiple GPs were on the same tile. There is some code that checks for GP building something on a tile so another one won't build something else on the same tile (and building actions are shown as disabled) but i think something is wrong with this code and causes it to show every possible building disabled. I had this occur once with a druid on the same tile as a wizard building a tower. The druid action panel showed all existing temples disabled, even those for cults not yet founded.but at the later games i got a mysteries effect that unit especially gps got many "phantom" actions. that means it shows many or all possible actions of the unit but disabled. it also seamed that 2 gps at the same place influenced each other in case of the actions. it was not possible to me to have 2 wizzards at the same place and learn both of them a new spell.
PostTurnAutosaves = 1
Did those "phantom" actions show when multiple GPs were on the same tile. There is some code that checks for GP building something on a tile so another one won't build something else on the sa
Still getting hit with disease at really low pop - had it happen on turn 3.
Got it. I had "Auto end turn" enabled as i was mostly doing a straight tech to taumaturgy to test seeing eye glyph. Looks like this option prevents the autosave from being created.@Bob Morane, There's no dll in the hotfixes. There's also no change that would stop autosaves (the only issue is Lua data persistence). Did you check your autosave frequency in options?
I'll need more info and a gamesave for this one. Is the UI correct but the actual effect wrong? Or is the UI telling you there is a chance for disease when your population is <6? Does it always happen, or just sometimes?Still getting hit with disease at really low pop - had it happen on turn 3.