Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
OK, I broke normal ranged spells when I added the "mass" versions in v6.
The bad line is in EaMain/EaSpells.lua, line 1673. Change:
to:
I'll get this into hotfix tonight or tomorrow (it only affects human player, not AI's using these spells).
The bad line is in EaMain/EaSpells.lua, line 1673. Change:
Code:
MapModData.forcedUnitSelection = iNewUnit
Code:
MapModData.forcedUnitSelection = g_unit:GetID()