Which map scripts do you recommend? Pangaea and Continents?
Terra also works (at least it did back in development).
Which map scripts do you recommend? Pangaea and Continents?
[25930.156] EaMain: Intercepting base game autosave to preserve Lua data
[25931.687] EaMain: TableSave time: 1.5199999999995, checksum: 346812, inserts: 57, updates: 157, unchanged: 5314, deletes: 43
[25931.687] EaMain: Saving game as ../../ModdedSaves/single/auto/AutoSave_Ea Year 233
Do you mean you exited out and started a new game? Or that you exited out and loaded your post-turn-100 game?Edit: I then exited out and restarted the game and no longer get the error.
First "hang" i could go back previous autosave and play on for some more turns, then got second hang and when i tried loading previous autosave and hit next turn, i got a whole load of lua errors popup so considered that autosave corrupt even thought i did not see any errors before and could load it without CTD@Bob Morane, Is it repeatable if you back up and load from a turn before? It's not amount of data because autoplays run out to turns > 450. (Most errors you guys find are from UI or human-only code, since that doesn't get tested in autoplay. Or new errors that I make with the last version.)
If you want to take the time, load a game 5 turns back (or more), play through and post Lua.log. I might be able to see if it was healthy or corrupt game during this period. The amount of preserved Lua data in your post above isn't unusual. Otherwise, load it up with hotfix a. Or start new game with v4a. The hotfix fixes some sources of corruption.First "hang" i could go back previous autosave and play on for some more turns, then got second hang and when i tried loading previous autosave and hit next turn, i got a whole load of lua errors popup so considered that autosave corrupt even thought i did not see any errors before and could load it without CTD
By previous i mean the turn before the hang, the autosave from the turn i got the hang gives me a CTD.
Bet that one won't be easy to catch![]()
Ability to raze any city has always been my intention. I'll get that into the next hotfix.Exit and loaded a post turn 100 game. No troubles since.
So, when dealing with fallen civs... How do you destroy the Anra capital? I have no Devout as none seem to get generated and my Paladin can't "cleanse" the fallen religion.
I also find it strange that other civs don't recognize that I went to war with the fallen civ to save the world. I have been denounced as a warmonger and had all my good will destroyed by trying to save the world from hellfire!
Good catch. Problem is in in EaMain/EaActions.lua in the RegisterGPActions function. Search for this:I have been unable to get a Paladin to use his proselytise function, even though 2 different ones had the required upgrades. They have also been unable to found temples.
if not eaAction.GPSubclass or eaAction.GPSubclass == subclass then
if not eaAction.GPSubclass or eaAction.GPSubclass == subclass or (subclass and eaAction.OrGPSubclass == subclass) then
This turns out to be a base dll bug (or call it unsupported feature if you like). CvUnit::CanUpgradeRightNow doesn't check extra tech reqs added in Unit_TechTypes, even though you need these to train a new unit. I'm fixing for hotfix now.I could upgrade Trebuchets to Bombards without getting Chemistry (though I had alchemy).