“Mod Maker” In-Game?

No Thoroughfare

Chieftain
Joined
Apr 7, 2020
Messages
5
I don’t know if it’s possible, and if it is it’s probably very hard, but I would love to see an in-game mod maker that streamlines the process for creating any mod of any sort and even helps with the art. This would be better than any civ game or expansion they could ever come up with. Maybe they could even add it to all platforms for more publicity, since mobile, switch, etc. players are growing enough to rival computer players! This would obviously start a dramatic surge in mod creation (and a lot better ones, imagine over 10,000+ JFD, Sukritact, Port Lime mods) and so many more players joining. I’m not saying it would be free though, either. I myself would pay more than Gathering storm for it. So, is it in any way possible, even after a few years?
 
Short answer is no.

The more user-friendly a mod-maker will be, the more limitations it will have, there is no way a developer can imagine a way to design a simple tool to implement all ideas modders will have.

For example I don't know if they've tried to design the modifier system in civ6 to replace the release of the DLL source code, but it can't do that. It's a great modding tool, allowing modders to create new effects from basic elements without needing to code anything, and virtually allows an incredible number of permutations, but it doesn't replace directly coding a new feature because it only allows modification of existing features.

Not saying there couldn't be more user-friendly tools, civ6 is very hard to get into, there are a lot of process that could be simplified if you want to make a new civs, a new unit, a new building or a new map. But such tools wouldn't help you make a new Rhyes and Fall or a new Fall from Heaven from scratch (but could save some time in the process to make them, yes)
 
I really wish they had a better way to handle art assets, because I hate ArtDef stuff. If I just want to reuse something in game make it easy for me.

Someone could probably come up with some auto code generator to handle things like new civs (to an extent,) and maybe most modifiers. Definitely something that just makes table updates too. A relatively straightforward GUI and drop down menus or something could do that.

But as Gedemon says, that would really just speed up implementing things that already exist. We even kind of have an in game editor if you have two monitors, and the modbuddy tries to be as helpful as it can be. (Although some of the template projects could be redone.)
A modding wiki that just covered stuff like this table column does this, or a combat unit is affected by everything on this list, or these are what all the modifiers do, would be nice too.
 
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