CGPanama
Warlord
- Joined
- Sep 22, 2010
- Messages
- 174
I have been a die hard Civ player since the first iteration. After completing my first five games of Civ 7, I took a pause to wait for the Update to release this week. During that time I wrote down my thoughts to revisit my initial impressions of the game when it was first released. Then I sat on it until I could play the update to see how it changed my feelings. In short it didn’t, so I am posting these thoughts now to share my current state of the game.
TLDR
/// I originally posted in the poll a review score of 8 out of 10. I found my first play through to be genuinely enjoyable, and accomplished two things I really wanted out of this game a constant “One More Turn” feeling and not needing to grind to the end for victory or defeat (I am a completionist, after all). After 5 (now 6) complete games, I am lowering my score to 5 out of 10. While the elements I enjoy are still there, I discovered something that I never thought I would feel…. A loss of a “One More Game” feeling.
What’s Not In This
There are things that obviously need work: UI, chief among them. But I am overall happy with many of the new core concepts (ages, split leaders/civs, etc). If I don’t explicitly mention it below, I probably really enjoy that element of the game so please don’t pile on with topics covered in other threads. The following is just my opinion on what is not working and I respect others who may not like some of the other choices the game developers came up with, but I do!
My Complaints
1. First and foremost, after 5 games I found that the game mechanics all feel the same. And it is not just one thing. The leaders, civs, mementos, buildings, units, resources, wonders, religions, policies all blur into each other. Build one thing or another, and it just doesn’t feel like it impacts the game play. Unique units don’t feel unique. Natural wonders don’t awe me. Wonders just blur into the background. Half the time, I am not even sure why I am choosing to build a particular building, or focus a town a particular way. It never seems to make a difference.
2. What is even worse is that the games all feel the same. Each age plays out the same. I might choose different legacy paths, based on what opportunities I am presented with. Then I breeze through each crisis. Wars I can fight off the enemy. Lose a town, gain a town ¯\_(ツ)_/¯. Choose a new civ for my leader. Send cogs and settlers to grab some resources during exploration. Breeze through another round of crises. Choose a new Civ. Pick a Victory Path and aim for it. The sameness of each game makes them feel like shadows of each other, nothing exciting and new.
3. There are complete areas of the game mechanics that look interesting but I never bother touching because I don’t need to. Diplomacy I touch sometimes, but mostly wait for them to offer. But Espionage I never bother with. Don’t even seem to need to care about countering. Late age units and buildings have little impact, I just build what I want while I wait for my legacy path to complete. This is particularly true with air units. Rarely build and never use. I’ve started to skip the Ideology tree. Don’t need it, and selecting one invariably causes a bunch of civs to declare war on me.
4. Finally, I have always built up slowly in difficulty levels from base to Deity. Depending on the version of Civilization it might take me months to get to the point where I can beat Deity. With Civ7, it took me 5 Games to get to Viceroy. All five games were victories. My 6th game played after the 1.1.0 update was played at Deity. And it was a victory as well. While the Viceroy and Deity games had a feeling I might be beaten by a civ following a different victory condition, they never closed the gap. All four victory conditions, whichever I chose always got me the win. I never had to min/max my game play or worry about fine tuning choices. I just played a pleasant game to the end. Was it fun? Yes. But definitely not a challenge.
What is needed
The game needs each age to have meaning. The decisions that you make including late age buildings, units and policies need to affect not just the crisis but also the next age. This also means that the world system itself must feel unique for each leader and civilization. When I build a Revenge as England, it must affect the gameplay not just be a reskin with a superficial boost. Wonders, Religions, Ideologies, Espionage, etc. all must feel like impactful decisions, not something to click past.
And the world must be allow to breathe. Instead of each map feeling identical, let there be unknowns again. It would be nice if sailing to the west might not find a convenient island chain exactly the distance needed to survive. What if it wasn’t there and you kept losing ship trying to find the new world! OR HECK what if there was no New World! Bigger Maps, more variety, better generation all must make it feel like I am discovering something new. The first game of VII felt so good because everything was new. But by game 6, I was no longer being surprised.
And last, the challenge needs to be upped. Either the AI improved or the gameplay tweaked to make this a harder game to beat. I role play my games, so I normally struggle at the higher levels because I don’t optimize to win but to create a story for my world. If I can just wing it through, then this game will be easily beat by those who exploit the mechanics.
Summary
Civilization for me has always been a way for me to live the history of my leader and civilization. STORY being the key part of history. I want to read a new book every time I pickup a game, and not reread the same story game after game. And that is what 7 is for me now. Sure, like a good book I will pick it up again for a re-read. But as it stands now, while Civ 7 still gives me a “One More Turn” feeling when I am playing it, but when the game is done I don’t have the urge to hit New Game immediately after. This is the first Civilization game that does not make me hit “One More Game”.
Thanks for listening to my 2 cents.
TLDR
/// I originally posted in the poll a review score of 8 out of 10. I found my first play through to be genuinely enjoyable, and accomplished two things I really wanted out of this game a constant “One More Turn” feeling and not needing to grind to the end for victory or defeat (I am a completionist, after all). After 5 (now 6) complete games, I am lowering my score to 5 out of 10. While the elements I enjoy are still there, I discovered something that I never thought I would feel…. A loss of a “One More Game” feeling.
What’s Not In This
There are things that obviously need work: UI, chief among them. But I am overall happy with many of the new core concepts (ages, split leaders/civs, etc). If I don’t explicitly mention it below, I probably really enjoy that element of the game so please don’t pile on with topics covered in other threads. The following is just my opinion on what is not working and I respect others who may not like some of the other choices the game developers came up with, but I do!
My Complaints
1. First and foremost, after 5 games I found that the game mechanics all feel the same. And it is not just one thing. The leaders, civs, mementos, buildings, units, resources, wonders, religions, policies all blur into each other. Build one thing or another, and it just doesn’t feel like it impacts the game play. Unique units don’t feel unique. Natural wonders don’t awe me. Wonders just blur into the background. Half the time, I am not even sure why I am choosing to build a particular building, or focus a town a particular way. It never seems to make a difference.
2. What is even worse is that the games all feel the same. Each age plays out the same. I might choose different legacy paths, based on what opportunities I am presented with. Then I breeze through each crisis. Wars I can fight off the enemy. Lose a town, gain a town ¯\_(ツ)_/¯. Choose a new civ for my leader. Send cogs and settlers to grab some resources during exploration. Breeze through another round of crises. Choose a new Civ. Pick a Victory Path and aim for it. The sameness of each game makes them feel like shadows of each other, nothing exciting and new.
3. There are complete areas of the game mechanics that look interesting but I never bother touching because I don’t need to. Diplomacy I touch sometimes, but mostly wait for them to offer. But Espionage I never bother with. Don’t even seem to need to care about countering. Late age units and buildings have little impact, I just build what I want while I wait for my legacy path to complete. This is particularly true with air units. Rarely build and never use. I’ve started to skip the Ideology tree. Don’t need it, and selecting one invariably causes a bunch of civs to declare war on me.
4. Finally, I have always built up slowly in difficulty levels from base to Deity. Depending on the version of Civilization it might take me months to get to the point where I can beat Deity. With Civ7, it took me 5 Games to get to Viceroy. All five games were victories. My 6th game played after the 1.1.0 update was played at Deity. And it was a victory as well. While the Viceroy and Deity games had a feeling I might be beaten by a civ following a different victory condition, they never closed the gap. All four victory conditions, whichever I chose always got me the win. I never had to min/max my game play or worry about fine tuning choices. I just played a pleasant game to the end. Was it fun? Yes. But definitely not a challenge.
What is needed
The game needs each age to have meaning. The decisions that you make including late age buildings, units and policies need to affect not just the crisis but also the next age. This also means that the world system itself must feel unique for each leader and civilization. When I build a Revenge as England, it must affect the gameplay not just be a reskin with a superficial boost. Wonders, Religions, Ideologies, Espionage, etc. all must feel like impactful decisions, not something to click past.
And the world must be allow to breathe. Instead of each map feeling identical, let there be unknowns again. It would be nice if sailing to the west might not find a convenient island chain exactly the distance needed to survive. What if it wasn’t there and you kept losing ship trying to find the new world! OR HECK what if there was no New World! Bigger Maps, more variety, better generation all must make it feel like I am discovering something new. The first game of VII felt so good because everything was new. But by game 6, I was no longer being surprised.
And last, the challenge needs to be upped. Either the AI improved or the gameplay tweaked to make this a harder game to beat. I role play my games, so I normally struggle at the higher levels because I don’t optimize to win but to create a story for my world. If I can just wing it through, then this game will be easily beat by those who exploit the mechanics.
Summary
Civilization for me has always been a way for me to live the history of my leader and civilization. STORY being the key part of history. I want to read a new book every time I pickup a game, and not reread the same story game after game. And that is what 7 is for me now. Sure, like a good book I will pick it up again for a re-read. But as it stands now, while Civ 7 still gives me a “One More Turn” feeling when I am playing it, but when the game is done I don’t have the urge to hit New Game immediately after. This is the first Civilization game that does not make me hit “One More Game”.
Thanks for listening to my 2 cents.