First Game Impressions

I’m so confused with the Specialists objective game. It never feels like the count goes higher? Is the UI just not explaining or triggering what I’m supposed to do correctly? It’s extremely confusing and unclear when I KNOW I’ve put down four specialists or more in non-City Center tiles but it still says 2/4…

EDIT: another thing that should be allowed is for inland distant settlements with treasure resources to be able to assign those resources to a distant land settlement within a port type building based on trade range to the nearest distant settlements, for those rare cases when you might have an inland settlement within a port a treasure resource and cannot get a port type building

EDIT 2: okay in game 4 managed to pull off the 5 tiles with yields of 40+ but you just kind of need to shoot for it and ignore the descriptions, it doesn’t seem to trigger correctly
 
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Abandoning my first playthrough about 67%/160 turns into Exploration. The more of the map I uncover, the slower and slower the game runs, and just doing things like trying to select units or move the camera around causes it to either freeze up or crash. It's obvious my computer simply cannot handle this game.
 
I’m so confused with the Specialists objective game. It never feels like the count goes higher? Is the UI just not explaining or triggering what I’m supposed to do correctly?
Specialists give a flat 2 science and 2 culture, plus an increased yields from all adjacency bonuses. This may be what you are missing. You need to put them on districts with adjacency bonuses, and surround the district with whatever type of bonus it needs.

What you see on the city display is just the specialist. Add to that the base and bonus yields from the district itself. The goal is a total of 40 yields for the tile.

Current era buildings have the highest yields and adjacency bonuses. So, an easy method would be to create a district of two current buildings with the highest yields, then place as many specialists on it as you can. In my first game, I went for science and it took 2-3 specialists to reach 40 on a district.
 
Specialists give a flat 2 science and 2 culture, plus an increased yields from all adjacency bonuses. This may be what you are missing. You need to put them on districts with adjacency bonuses, and surround the district with whatever type of bonus it needs.

What you see on the city display is just the specialist. Add to that the base and bonus yields from the district itself. The goal is a total of 40 yields for the tile.

Current era buildings have the highest yields and adjacency bonuses. So, an easy method would be to create a district of two current buildings with the highest yields, then place as many specialists on it as you can. In my first game, I went for science and it took 2-3 specialists to reach 40 on a district.
Yeah, thanks for the tips!
I figured it out the issue I kept having was that the Legacy objectives like “research education and get 4 specialists on urban districts outside the city center” don’t seem to trigger properly, but the 40 Yields did trigger and I managed to get all 5 points in this current game. It was very much a puzzle but I felt satisfied when I finally “got it”. Actually really fun to try and make a super city with adjacencies and specialists!
 
Apologies if some of this has been covered, I jumped ahead from page 10...

I started two games in the Exploration Age as Isabella of the Chola. I wanted to dominate the seas. The setup is interesting - selecting how many Cities, Towns, Techs, Units, etc. Definitely worth it to try several times to experiment, lots of flexibility. Unfortunately, the two Towns only sent food to my 2nd non-capital City... I had to spend 2 Merchants just to build roads that should have been set up Turn 1 on like Turn 50.

1st game on Immortal - fair amount of water buffer, very friendly with Machiavelli, so no immediate war. That came after a while as I started settling Distant Lands. 3 vs 1, and all that happened was a Knight and Melee unit threatened a Town right next to his Empire. A range unit and nearby ship killed them both, they didn't even hit my city. Not impressive. Plus one small naval skirmish involving only one of his ships.

Never saw any units from 2nd foe who was right nearby, the 3rd was Himiko quite a ways away. She managed to have a number of ships, but none were ever in a group or even near each other. As was common from VI, I never lost a unit and killed a dozen of hers. When I attacked a city from the sea they actually threw a Knight in the water. So nothing has changed that way. I took one city, and she gave me her 2nd largest city in a peace deal. I started hauling Treasure and was kicking butt but decided to restart on Diety.

This time more of a Pangea (Fractal). All 4 civs started being threatening, surrounding my territory in various ways. I was able to confound them for a while by fortifying in mini choke points, but some finally got through and 2 DOW'd so far. What is immensely frustrating is that you CANNOT build any kind of Walls until you reach Castles for Medieval Walls, which takes like 20-30 turns. Huh? I had selected a startup option to have Ancient Walls in my initial City and 2 Towns, but of course, those are not on the frontier. So even though I did a great job of using the terrain, and had an OK sized military strategically dug-in, they will likely both fall eventually due to no Walls allowed. What a design oversight. And I had only slightly forward settled one civ, and we were buddies until suddenly we weren't due to the IP BS below.

I've been selecting boosts to Influence, and have basically Suzed every IP in both games... Which means not enough to always make friends at home. But their aggression was immediate, VII's version of the immediate DOW in VI. And strangely, when THEY take out an IP, they get mad at YOU. It makes no sense. Every civ wanted me to pay like 90 Influence so that *I* wouldn't Denounce them or some such. The verbage makes no sense, they just back you into a corner. I'm just hanging out, but it's a -60 over 10 turns that you can't avoid. Huh? How does this make any kind of interesting decision. Maybe I could have kept one civ from DOWing as early if I'd saved Influence. Of course, none of them attacked each other in the early game. Sheesh.

Other than that I found many things interesting and enjoyable. I finally learned how Treasure Fleets work from the web, it's a somewhat fun mini-game. Exploring is alright, but it's a shame the maps are so small. It's pretty easy to start to snowball with Gold at some point. It feels like early hammers and science are lacking with my setup choices, so even with slow science I could never catch up just by building. But once my economy allowed me to buy there was no longer any sense of choice/urgency. I'm not sure what can be done about that, other than allow Building purchases only in Towns?

My plan is to restart a Deity game with at least 2 fewer civs, just to give more space. God I hope there's a way to build Walls soon! If you haven't tried this combo (Isabella/Chola) it's a really strong way to attack foes by water. You can get some nice Commander promos.
 
I finished my first game, a science Victory with Himiko (Friend of Wei) following Missippians, Shawnee, Meiji. Launching into my second game I’m having a better time due to having a better understanding of the mechanics.
 
After finishing my first complete game I have thoughts. Overall an enjoyable experience even if the game seems a bit slow and clunky (mostly because slow movement). I'm still confused about some things. And the late game tedium is certainly still there. Near the end I just started building nothing but research, unfortunately that requires me to scroll all the way to the bottom of that long list. It feels like I hardly got to play with anything in the modern age, and no one declared war on me.

Game setup was small map, standard speed, Tecumseh Greece, Normans, America.

And I was pretty much hated by everyone the entire game. Not sure why no one likes me. :( Other than Ibn, he was cool. Maybe because I spent so much diplomatic favor on city states in the beginning of each age, I didn't have much to spare early on.

edit: Has anyone noticed AI building a crapton of explorers? I had no hope of finding artifacts. I should have beelined for the civic perhaps. And they seemed to stack, so hilarious seeing stacks of non-doom explorers roam the map.
 
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edit: Has anyone noticed AI building a crapton of explorers? I had no hope of finding artifacts. I should have beelined for the civic perhaps. And they seemed to stack, so hilarious seeing stacks of non-doom explorers roam the map.
Yes, they do, and researching Nat History first is probably the best opener in Modern - both to secure yourself a cultural victory, and to deny AI that opportunity. Let them waste gold/production on Explorers that will just bum out.
 
A week later and my first game is over.

I must be quite bad at this game - I have to say I struggled to keep up with Legacy Points in the Exploration Era and an early war set back my progress on the Distant Lands. The AI were all ahead of me on Legacy Points, and Himiko in particular had settled much of the islands while I was fending off my neighbours. The Exploration Ended in a horrible dogpile, when my alliance with Napoléon (never a good idea) led to literally everybody else declaring war on me.

I managed to pull myself together for the Modern Era and industrialise very rapidly, with factories slowly working towards the Economic path. I got flight and the joint forces of my Democratic Mexican tanks and airforce were happily conquering the Communist USA when, on the other side of the world, Isabella launched the first manned spaceflight in 1861!

I feel like I didn't prioritise science enough early on, but made up for it in the end (especially with Mexico's +30% science celebration). Just surprised how quick the AI managed to progress the Space project - the age was only about 50% through.
 
I will say that the game grows on you. Abandoned my first game after antiquity. 2nd game was alright. 3rd game I'm up all night. Good thing I don't have to work today. Game is liquid crack. I will just say give it a chance if you aren't sure about it yet.

I finally figured out what I'm doing wrong on scientific legacy for exploration age. That's the only achievement I'm missing for the first 2 ages, it will have to wait until my 4th game since I'm at the beginning of modern age. Enough for me tonight.
 
I will say that the game grows on you. Abandoned my first game after antiquity. 2nd game was alright. 3rd game I'm up all night. Good thing I don't have to work today. Game is liquid crack. I will just say give it a chance if you aren't sure about it yet.
Agree, probably down to the the initial "clunkiness" that comes from a poor UI combined with unfamiliarity with new systems. This is not a game that combines well with Steam's 2 hour refund policy, you need way more time than that to get a handle on things! :lol:
 
Yes, they do, and researching Nat History first is probably the best opener in Modern - both to secure yourself a cultural victory, and to deny AI that opportunity. Let them waste gold/production on Explorers that will just bum out.

Nat History definitely comes way too early for an end-game setup. Explorers really shouldn't unlock until like Hegemony, the same way that you can't unlock the spaceship until a few layers into the tree. At least then it takes 40-50 turns to beeline for it. I could make 4x the culture of another civ, but if I want to grab my civs tree items, I'm going to unlock explorers well after someone else who grabs them first. I'd rather see it deeper in the tree, but maybe have the requirements be a few less artifacts to dig up, so there's more space in when civs reach there.
 
Nat History definitely comes way too early for an end-game setup. Explorers really shouldn't unlock until like Hegemony, the same way that you can't unlock the spaceship until a few layers into the tree. At least then it takes 40-50 turns to beeline for it. I could make 4x the culture of another civ, but if I want to grab my civs tree items, I'm going to unlock explorers well after someone else who grabs them first. I'd rather see it deeper in the tree, but maybe have the requirements be a few less artifacts to dig up, so there's more space in when civs reach there.
Agreed. Natural History should be moved one tier later, and also Hegemony.

Additionally:
- only cities with a museum or university should be able to buy/produce an explorer. Limit explorers to one per museum/university.
- increase research time per continent to 5-8 turns (multiple explorers can research at the same time to sped it up).
- increase dig time to 5-8 turns (multiple explorers can research at the same time to sped it up).
- require open borders for explorers to dig in foreign territory.
- allow to attack explorers when at war.
- slightly increase the amount of artifacts on the map.
- tune down how many explorers the AI builds.
 
Almost done my first game. (I play on marathon)

Lots of things I don't like, lots that I do. Some that have me going WTH?
(landship with silver, red, purple paint. huh? fingerpaints on the tanks?)

It does not feel like traditional civ. I've the comparisons to Humankind.
I may have to grab that and y'know, actually compare.

so far? :: This ain't civ.
 
Agreed. Natural History should be moved one tier later, and also Hegemony.

Additionally:
- only cities with a museum or university should be able to buy/produce an explorer. Limit explorers to one per museum/university.
- increase research time per continent to 5-8 turns (multiple explorers can research at the same time to sped it up).
- increase dig time to 5-8 turns (multiple explorers can research at the same time to sped it up).
- require open borders for explorers to dig in foreign territory.
- allow to attack explorers when at war.
- slightly increase the amount of artifacts on the map.
- tune down how many explorers the AI builds.
All excellent ideas. This seems so consistent with how the other victory paths work that I am semi-confident these sort of changes will be made.
 
I'm approaching victory on my first game and I'm finding I'm still very annoying at how much "stuff" it forces me to do every turn. I'd like an option to set a city to auto-grow/build just so I don't have to click through so many of them. It doesn't matter at this point, pick the worst tile for all I care.

(Also what's the point of gaining legacy points in the third age, is it just to prepare for a 4th age down the line?)
 
(Also what's the point of gaining legacy points in the third age, is it just to prepare for a 4th age down the line?)
Each legacy point, including in Modern, speeds up the final “victory project” in their respective path. Granted, it is designed in a way that can seamlessly accommodate any ages added in the future.
 
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