First Game Impressions

So razing city penalty seems like a much smaller penalty than taking a city that goes over your city limit?
I'm halfway through my current game and I do find this to be the case. War support penalty is trivial. That said, razing just feels wrong unless it is a 1-2 pop town.

I've resorted to making peace deals and actually refusing the settlements the AI offers. I can't handle them. In my current game, I am four over the cap and just barely hanging on. The main cities are fine. It's the smaller towns that are angry.

One thing I will do differently in my next game is not retaliate when war is declared on me. I will just defend, kill units, pillage, but not capture a city unless it is a very strong city. Be more selective in general.
 
Finish my second game with cultural victory. I must say that i like the victory conditions, because what makes me feel disappointed in civ vi is when you go for a science victory for instance and usually your culture is good enough too so the cultural victory is achieved first automatically (my choice of victory depends on how the game is going so i have to let all the victory possible when setting the game). Here in civ vii, you can choose a type of victory during the game and since all the types need an action to finish as build a wonder or a project you can refuse to do it and focus on the victory you want. i appreciate this.
 
I feel like I'm still forming my first impressions so will continue to use this thread. Only ~40 hours in, very early days! :D

Playing my first Rome game, and it's just so great. This is by far the best implementation of Rome in a Civ game, the Legatus and Legions are a lot of fun, I'm having a riot.

Early game is still the best, so I think there will still be plenty of abandoned games, especially when things get bogged down towards the end. But I must say that I've enjoyed the endgame more than past games because it didn't feel so... inevitable. Needs work though, feels a bit lacking.
 
Back
Top Bottom