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[1.0.0.317] can bombard after moving

Discussion in 'Civ6 - Bug Reports' started by Qwan, Apr 19, 2019.

  1. Qwan

    Qwan Chieftain

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    I'm surprised no one (that I found) has posted this:

    Despite the Civilopedia saying that catapults and bombards cannot fire if they've moved, unless they have the right promotion, they CAN move then fire.

    However, the Hwacha cannot move then fire. So clearly it's possible to make this happen.

    I'm running Civ VI Rise & Fall (i.e. not Gathering Storm) on a Mac.
     
    Pfeffersack likes this.
  2. Infixo

    Infixo Deity

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    Afaik, this mechanism is implemented differently than description. Siege units need 2 movement points to fire. So, usually when you move, you won’t be able to, however, you may get extra movement points from e.g. Great general. In that case, if a unit still have 2 full points, it can fire.
    I think it’s been like this since the first release.
     
  3. Qwan

    Qwan Chieftain

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    Nope. I have two movement points, move one, then fire. I have saved games if you want me to upload.
     
  4. Infixo

    Infixo Deity

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    Upload it nonetheless. It will help Firaxis to track the error if there is one, especially if you have it pinned.
     
  5. Qwan

    Qwan Chieftain

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    Ok, I went back to my save games, and either they behave differently now or I mis-remembered.

    I can fire bombard after moving if there's a great general near. I don't need 2 move points, just any > 0.
     
  6. TheMeInTeam

    TheMeInTeam Top Logic

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    I think that was in the patch notes of a vanilla patch, that siege units near a GG can fire after moving if they have points left.
     
  7. Pfeffersack

    Pfeffersack Deity

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    Regardless if bug or WAI + misleading ability description, I can confirm that with NFP 1.0.6.9 and Gran Colombia Siege units can bombard as long as they have 1 MP left:
    Spoiler :

    MoveSiegeUnit.jpg

    MovedSiegeUnitCanBombard.jpg

    To reproduce with the attached save:

    1. Move the bombard as seen in the first pic
    2. See that it can still shoot like seen in the 2nd pic despite having only 1 out of 3 MP and not the Expert Crew promotion
     

    Attached Files:

    Last edited: Nov 6, 2020
  8. Qwan

    Qwan Chieftain

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    [1.0.6.9] without NFP.
    Ok, I think I've pinned down how a bombard can move and fire on the same turn, without having the promotion that allows it, or a Great General nearby.

    In the attached saved game, I have a bombard in my territory with Logistics active, so it has 3/3 movement.
    I move it one tile (onto the enemy campus).
    It now has 2/2 movement.
    It can fire.

    If I move the bombard 1 tile further along the road, it has 1.25/2 movement, and cannot fire.

    It seems the problem is that the game only checks to see if the unit has "full movement", not whether it has moved or not. Or maybe that the movement should have changed to 2/3 instead of 2/2, so it wasn't "full".

    (Although, this doesn't explain Pfeffersack's ability to fire with 1/3 movement. I was unable to check out his save, because I don't have NFP. So I couldn't see if Logistics was active.)

    P.S. Sun Tsu was with the bombard in this turn, but I moved it out of the way. Besides, Sun Tsu shouldn't have affected bombards. But just to check, I also did a force-next-turn, and it still happened. So it doesn't appear to be a near Great General effect.
     

    Attached Files:

  9. Pfeffersack

    Pfeffersack Deity

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    No Logistics involed, just Gran Columbia's UA (+1 movement for all units always) @ work ;)
     
  10. Qwan

    Qwan Chieftain

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    Ok, later in my game I had a bombard move & fire with 1.25 movement remaining, in my territory. I had Logistics, so it started with 3 movement. No Great General near.

    It seems the common factor in my games and Pfeffersack's is that the bombard starts with 3 movement. Although I'm not sure why the previous instance of 1.25 movement remaining couldn't fire, and this one could, so including the saved game. (move the unwounded bombard to the roaded-hill tile SW of Corinth, then can fire on Encampment) Maybe it's because the movement is 1.25/3 instead of 1.25/2.
     

    Attached Files:

    Last edited: Nov 19, 2020
  11. blackbutterfly

    blackbutterfly King

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    The Maori can disembark and bombard in the same turn (cos of +2 embarked movement)
     

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