Here's the first 5 turns:
Turn 0 900 AD Reset Personal Preferences Spend 950g to carefully steal Chivalry from Iroquois research Invention with 1 scientist Elite Horseman (2/5) kills Elite Bowman Change the knight & MDI builds to pikeman (cheaper and will allow the current MDI to move to the front) Gallic Army (9/14) kills 2 Spearmen in Uruk Upgrade a bunch of Veteran Horsemen to Knights Gallic Army (6/9) kills Elite Babylon Spear Plan for Forbidden Palace in Rome
IBT: Lots of curraghs sail about Maya & Greece sign peace Rome Archer->worker Alesia Pike->Pike Cata Pike->Pike
Turn 1 910 AD Defense of Eulbar Vet Knight (4/4) kills Bowman Vet Knight (2/4) kills Bowman Assault on Uruk MDI Army (16/18) kills Spearman and Uruk with barracks, granary & 1 cat is taken - Position troops for end of Rome and assault on Hittites Moving slow SOD towards Ellipi Trade Chivalry to Greeks for 20gpt + 36g (Iroquois already traded it to Mayans)
IBT: More curragh movement Knight (1/4) runs from Bowman (2/5) Lug pike->pike Cam pike->pike Nema curragh->aqueduct Lap pike->pike Curo pike->pike
Turn 2 920 AD 2 Trebuchets redline a bowman and elite horse (4/5) kills him Assault on Zariqum: MDI Army (11/18) kills Vet Spear Vet Knight (4/4) kills Reg Spear and Zariqum is ours Troops ready for end of Rome Hittite end also in sight Ellipi attacked next turn
IBT: Vet MDI (1/4) defends against Bowman Elite Horse loses to Elite Bowman (1/5) Pasagarde temple->pike Antioch pike->pike Richard pike->pike Ebor pike->market Gergovia pike->pike Burd barracks->pike Ratae pike-pike Maya & Greeks start Knights Templar
Turn 3 930 AD Assault on Ellipi: Trebs go 8/12 Vet MDI (3/4) kills Reg Spear Elite MDI (5/5) kills Vet Spear Vet MDI loses to Vet Spear (2/4) Vet Knight (2/4) kills Vet Spear Vet Knight (2/4) kills Vet Spear Vet MDI (3/4) kills Reg Spear and Ellipi with 7 slaves is taken cleanup: Vet MDI (2/4) kills Vet Bowman Vet MDI loses to Elite Bowman (3/5) Vet MDI (1/4) kills Elite Bowman Vet MDI (3/5) kills Reg Bowman and promotes Declare War on Rome: Assault on Palmyra: Gallic/Knight Army kills Elite Legion and Palmyra is taken Looks like Rome has a wandering settler Declare war on the Hittites
IBT: More curragh movement Vet Pike (1/4) defends against Vet Bowman Entremont knight->pike Alesia pike->pike Camu pike->pike Bactra knight->pike Veru knight pike
Turn 4 940 AD Cumobelmus hurries Forbidden Palace in Rome Assault on Adana: Vet Knight (1/4) kills Vet Spear Vet Knight (3/4) kills Vet Spear Vet Knight (1/4) retreats from Reg Spear (2/3) Vet Knight (1/4) kills Reg Spear Vet Knight (4/4) kills Vet Archer and Adana with 4 slaves is ours Cleanup around Ghulman: Vet Knight (1/4) retreats from Vet Archer Vet Knight (4/4) kills Vet Archer Assault on Aleppo: Knight/Gallic Army (17/18) kills 2 Vet Spears (1 promotion) and captures Aleppo and the Hittites dont die Rome city of Jerusalem is spotted in Mayan lands assault on Samarra: Gallic Army (xx/xx) kills 2 Vet Spears and Samarra is ours and Babylon is down to 1 city
IBT: 1 MDI dies to Hittite Archer and 1 Knight (2/5) survives attack and promotes Rome builds Forbidden Palace and income jumps 55gpt Lug pike->pike Catar pike->pike Lindum pike->pike
Turn 5 950 AD Position troops for end of Rome (part 2) and end of Babylon
IBT: Rome sends a SOD (6 Legions) our way Iroquois and Maya sign peace Found last Hittite city Entremont pike->pike Camu pike-pike Richard pike->pike Veru pike->pike Lapu pike->pike Ratae pike->pike
Turn 6 Assault on Jerusalem: Gallic/Knight Army (14/18) kills 3 reg spears and auto-razes Jerusalem, captures 4 slaves and Rome is gone Assault on final Babylon city: Trebuchets go 11/12 Elite MDI (5/5) kills redlined spear and GL Dummox is born
This is an interesting shot of the last Hittite & Roman cities. I've never seen the AI found a city with so little space.
Here's where we stand:
1. Rome is gone
2. Babylon's last city is under siege and there are 10 MDI that can still attack, so Hammurabi is gone (unless he's got a settler out there)
3. Hittite's have a single city and a Gallic Army will hit it next turn
4. We have 5 turns left on an incense deal with Iroquois, who has about 6 cities
5. We have 15 turns left on a getting 20gpt from Greece
6. No active deals with Maya, but they are the largest and most powerful foe left
7. Most western coastal cities have pike garrisons
Plans:
1. Finish off Babylon and Hittites
2. Move fast attackers to Iroquois borders
3. Move slow attackers to the east to prepare for Mayan war
4. Once current wave of pikes finish build start adding libraries
5. Turn research back and push for Astronomy
Questions for team:
1. What should I do with the new Great Leader?
A. Knight Army for attacking
B. Pike Army to defend the trebuchet
C. Save for an upcoming minor wonder
D. Use for a palace move
My first choice is A and my second choice is B
Another thing to think about, at last check we had about 40% of the land and there was still 35% unclaimed. If a big chunk of dirt that we'll need for domination or the last AI city that we'll need for conquest is on another island, we can't get there until we have caravels.