1.0 gram - Ancient Age All-Stars (C3C - Modified Rules)

@6gntxn -> all maps were generated using the same settings listed in the 1st post. all landmasses are pangea, 60% water.

current count (taking only 1st votes):
#3: 1 vote
#4: 2 votes
#6: 2 votes

i'll throw in the tiebreaker if it comes down to that :)
 
I never looked back at the first post to see the change. :blush: That means there is a large lake or big bay to the east of the start. I'd still vote for #4 and unless we want to go for Colossus, do not move the settler. Another benefit to #4 is the cental start location on the map.
 
Is the place still free? Can I participate?

And now I'm going to read the thread... :)

So, for the start place, I would propose #3 or #4, #4 looks easier to start, but #3 more special. Therefore I would vote for #3, but then we have a 2-2-2 vote... :) so take #4..

and for the civ, I would have voted for the romans (:p), but celts are ok too.

mfG mitsho
 
Oh, yes, forgot to mention in which team. Isn't this the thread for 1.22f?

mfG mitsho

EDIT: erm... sorry, I'd like to participate in the 1.22f team. ;)
 
ok, great! 2 complete teams :D

i'd like to get things setup now since there are massive thunderstorms on the way here and i don't want to be online then. they're expected to last most of the day. i'll generate the saves and create the 1.15b thread shortly with the #4 save.

edit: i apologize to those that didn't get a chance to vote but if i waited, i'm afraid i would hold everyone up till tomorrow night
 
ok, the 1.22f team is as follows:

denyd
ankka
6thGenTexan
mitsho
grahamiam

attached is the save. i would ask that neither team looks at the other's thread till the following has been completed:
1. entire landmass is explored
2. all 7 civ's are met
3. IW (iron) and The Wheel (horses) are researched.

Thanks!
 
Lurkers comment here...

Are you going to change anything to allow cities to grow beyond size 12 or size 6? It's going to take a long time to get aquaducts through cities, and even then you're stuck at size 12 unless you lower the city size in the editor.
 
just to be clear, denyd is up!
we should discuss how we're gonna handle the extended research times and what techs to go for.
Celts are agricultural and religous and we start with Pottery and CB? Our UU is fast (3.2.2, speed kills!) and comes with Iron Working.
our starting position is very strong, with 2 cows and a river. our city center will give us 3 fpt and 1spt while the cows will give 3fpt and 2spt each when irrigated. the forrest will give 1 food and 2 shields. therefore, imho, the setup for the land should be as follows:
irrigated cows (2x) for 6gpt and 4spt
irrigated plains (2x) for 4fpt and 2spt
city center (1x) for 3fpt and 1spt

total @ size 4 = +5fpt and +7spt
@ size 5 (working another irrigated plain) = +5fpt and +8spt
@ size 6 (working another irr plain) = +5fpt and +9spt

so, we could do a 4-5 settler factory (assuming the computer jumps to the forrest during growth) or a 5-6 to get more gold.
 
Ok, I got it, probably won't get to it tonight (SGOTM 2 is ahead) and I'm just starting.

Lots of time to talk about research and builds.

I haven't looked who the opponents are, but The Wheel is normally a safe research bet (unless the Japanese are around). Bronze working & Alphabet would be good but probably only be available at minimum (120 turns)

I'll start by settling in place, moving the worker across the river to irrigate & road the cow, building a pair of warriors for scouting and then a granary.

I assume the opener plays 20 and the rest play 10.
 
yep, start with 20 turns.
i have not told anyone the opponents yet. do you feel that should be common knowledge or should I let everyone find them out themselves? if we were only doing 1 version, i would have had random civ's (eliminating the ones not listed on the 1st post) so even I would not know. however, in order to get the games as similar as possible, I had to list the opponents when generating the saves.
 
It does not matter if you list the other civs or not. We will be told who they are @3000BC. Japan does not have an AA UU so they should not be here but won't the Iroquois bee line to their UU also? I say go for the highest trade value and go with Alphabet or Mysticism.
 
ok, we can go for either of those, but i think a min research rate is out. If we want to buy the techs, we should just do 0% to accumulate as much gold as possible. if we go min (say 10%), it will take us 120 turns and I think there are only about 500 turns in the entire game.
imho, the key here is to expand fast, getting as many people paying taxes as possible to speed up research to a decent level. follow the rivers!

the civ's are drawn from the list on the 1st post.
 
I was also thinking this, min. research is out of count... totally useless.
 
From my (very hazy) memory, whenever you try to research a 2nd level tech with only 1 city, there are really only 2 settings on the slider, off (0%) and on (10%-100%) 40 turns (max rate). I'm not sure how much that will change, so I'm thinking that Alphabet is probably the best tech. Of course, we've probably got 2 commercial neighbors (Greece, Hittite, Iroquois & Rome are commercial). Any thoughts on Bronze Working (Sumeria, Persia & Babylon get this), as it's on the road to our UU?
 
well, we'll have 120 turns to "grow into" our research rate so, if we still 100% into it from the beginning, the turns will come down as we expand. it'll probably end up like a 40T research and then we'll find we're way behind and broke :lol:
 
I suggest we don't research at all, let's get cash and buy them from the AI.
 
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