1.0 gram - Ancient Age All-Stars (C3C - Modified Rules)

That puts the lovely Grahamiam, our benevolent host at the controls, put your Enya CD in the machine and :rockon:
 
roster update:

denyd
ankka
6thGenTexan <- Just Played
mitsho <- On Deck
grahamiam <- Up

got it. will play and post tonight. mitsho, please post an eta if possible. if it's gonna be a few days, maybe we can do the skip this time as I know denyd is just itchn' to get back at this :)

enya? just googled her and now i see she's a celtic musician :lol: not for me. i want to be stereotyped, i want to be classified ;)
 
first, the 1750BC save

Preflight check: Things look nice with 5 cities already :) Sacrifice some growth in Lugdunum to get Entremont into 4T settler mode by MM Lug off irrigated river plain and onto hill incense (nothing else is irrigated atm) and letting Entremont use the tile.

Research notes: At 80% research, we can do IW in 26T, Alpha in 22T, Masonry in 16T, the Wheel in 18T, or WC in 11T. Therefore, I set research on IW as we need to know where that iron is located and I don’t think it’d be wise to wait for the Glib on this tech. Switch Richborough to a warrior from Temple (it’s closest to Persia atm).

IBT: Alesia’s borders expand.

T1: 2110BC Wallace heads N to meet new friends (barb hut due east) William starts the trek home to provide MP duty.

T2: 2070BC Adjust lux slider to 20% for Entremont. Bahh, we need 1 more tile irrigated for a 4T factory! Move worker- Enya near Lug up to help out the slave. Camulodunum changed to worker from Temple. Need more workers to help do the laundry.

IBT: William is ambushed and redlined but survives; Alesia warrior -> worker

T3: 2030BC Enya arrives to help, William moves to a hill to get away from another barb. Wallace heads north, ends up next to a 1warrior barb camp.

IBT: Entremont settler -> warrior; Lug temple -> warrior; Camulondunum worker -> temple

T4: 1990BC Settler heads towards SE river; Wallace continues north, ignoring the barb hut; Enya irrigates; William fortifies. MM Lux slider to 0%

T5: 1950BC Wow, Babylon is now up Mas, Alpha, the Wheel, WC, IW, and Myst. Persia is up Mas, the Wheel, WC, and IW. Wallace meets the Romans. They are up Mas, the Wheel, Alpha, WC, IW, and Myst. This is bad.

Babylon: Myst for 7gpt and 165g.
Persia: IW for Myst, 2gpt and 21g
Research is off again. Treasury down to 13g and +5gpt.

This should keep them off us while we expand and find iron. The only Iron I see is to the far east, near Babylon :(

IBT: Entremont warrior -> settler

T6: 1910BC William kills barb horse and we get 25g. Persia beat us to our SE location. Turn down lux tax due to warrior in Entremont.

IBT: Lugdunum warrior -> warrior; Richborough riots

T7: 1870BC Raise lux tax for pop in Entremont; Wallace continues north; Warrior moves out of Lug to cover new town to SE.

IBT: Alesia worker -> warrior Romans are building the Pyramids

T8: 1830BC Found Verulamium near cow to the SE -> warrior. Wallace continues north

IBT: barb warrior attacks Camulondunum but is defeated without a scratch; Richborough warrior -> warrior

T9: 1790BC Workers irrigate plains between Lug and Alesia. Lug will have to work one of these new tiles to allow Entremont to go 4T. Move warrior out of Richborough to investigate the mountains to the south (hoping for iron).

IBT: Entremont settler -> settler (MM to get +5fpt and 7spt); Lug warrior -> warrior (next player may want to change to a barracks)

T10: 1750BC Move warrior in Alesia towards Richborough. Settler left in Entremont for the next player. Lux tax is at 0%. Not really sure what we can do with this start as it appears we are up against the wall big-time. Growth can still be had but our empire is going to be weak.

Settler factory is setup now. Lug must come off the irrigated plain near Entremont and onto the irrigated plain due next turn near Alesia. Grow is probably limited to the north to the dyes and west to the ocean. The good news is that Persia does not have iron either.

gram10-1750bc.JPG
 
roster update:

denyd <- On Deck
ankka
6thGenTexan
mitsho <- UP please let us know if you can take it or need a skip
grahamiam <- Just Played
 
Ankka said:
Looks like we are alone here with Persia... not so good.
sorry, i didn't make it clear, but the Roman warrior was met to our far NE and the Babylonians at to the E, so yes, we are basically alone with Peria atm but they don't have iron hooked up yet.

this may sound foolish, but we could research or buy WC fairly quickly, then maybe do an archer rush on the Persians. I haven't done this too many times but enough to know that it is very bloody. If this sounds feasible, next player may want to switch some of those warrior builds to spears in anticipation of this.
 
Maybe I hould have read the turnlog. :blush: :lol:


Ok... I think swords are the word of the day, though. If we get them, they'll almost ever be obsolete... we could rule the world with them, the archers wouldn't be good for long, and we couldn't really upgrade 'em...
 
Nice turn set Grahamiam :clap:

Those trades were well made, buying techs is probably the way to go for quite a while.

Looks like we might need those archers after all. For now, it's probably best to keep adding cities and improving land. Once we've filled all of the available land, if no iron or horses are available (does anyone have the Wheel yet?), we'll probably have to fall back on the Plan B of barracks and mass archer production to overrun Persia with arrows. (Why do Plan B's always suck?)

It's a good thing I'm playing DD01. The bows only limitation gave me some practice for this. As long as the opponent is defending with spears (not on a hill or across a river), archers vs spears need about a 2 to 1 ratio for sure success (less if the archers are vets and the spears are regulars). If we can cripple X-Man, then we've still got to deal with Caesar's Legions and Hammurabi's Bowmen. How come the only guy who doesn't need iron for his UU gets it?

I've got SGOTM tonight, so there's no reason for Mitsho to rush with the skip.
 
If you don't mind a piece of unsolicited advice...get to Mathematics ASAP and build catapults, catapults, catapults. A stack of archers, spears, and catapults will roll over any AI city. That's the way to keep your casualty ratio acceptable.

Arathorn
 
Arathorn said:
If you don't mind a piece of unsolicited advice...get to Mathematics ASAP and build catapults, catapults, catapults. A stack of archers, spears, and catapults will roll over any AI city. That's the way to keep your casualty ratio acceptable.
Arathorn
that's excellent advise. thanks for adding it. sometimes the most obvious is easiest to miss. not too many mountains around Persia either. however, it will take more than a few pounds of gold to get math with these rules :)
 
ok mitsho, thanks for the update. hope you get things worked out before your next set :)

roster update:

denyd <- Up
ankka <- On deck
6thGenTexan
mitsho
grahamiam <- Just Played
 
Checking in. I'll need to read the entire thread before I'm up to speed.
 
Looks like I'm not up yet in SGOTM2, so this one's at the top of the list.

A couple questions for the team, with no iron should we:

1. Start building barracks & archers
2. Keep building settlers and expanding
3. Research The Wheel and hope for horses
4. Research Writing for trading

I probably won't start for 8 hours or so, so post your opinions by then,

Thanks
 
I like Arathorn's idea. research math. Go with rax and archers.
 
i'll slot bugs in after denyd then

roster update:

denyd <- Up
bugs <- On deck
ankka
6thGenTexan
mitsho
grahamiam <- Just Played
 
Bugsy, why don't you take it now and I'll take SGOTM2 and then I can pick up once your done?

Edit: So read really fast (Evelyn Woods are you out there somewhere :scan: )
 
Alright, I'll take it. It might be tomorrow before I get it posted.

Some observations.

1. We need to meet the remaining civs.
2. For a game that is supposed to have expensive techs, civs certainly are researching pretty fast, or may that be due to goody huts?
3. research math and prepare for an archer rush?
4. See if we can find iron somewhere. This would stink if we can't find iron for our UU, an AA dominator IMHO.

Any thoughts are welcome. I won't be able to start play for another two hours or so.
 
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