1.19 released

My game finally advanced into the Industrial era (still getting frequent crashes, though), and I just noticed something very odd: a man in a brown suit and hat standing partially submerged out in the ocean.

Edit: Okay, apparently that's what my civ's Industrial-era spies look like (second screenshot added). Still doesn't explain why the graphic was all the way out there in the middle of nowhere (though reloading seems to have removed it, very odd).
 

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More 1.19 crash logs, all from either the tail end of the Medieval era or the early Renaissance. Two or three of them had the "FATAL_ERROR" box (screenshot attached) pop up first, the rest just went straight to the desktop.

That error message, and some of the crash logs, are the infamous MAF (Memory Allocation Failure) - BTS can only use 2GB of RAM and it has run out. They are inevitable on larger maps with many civs; the only thing you can do to reduce their frequency is to unpack the Unit and Building art with Macapaka/PakBuild (at the price of much slower loading times). MAFs become more common in the renaissance age onwards as much more of the map is uncovered.

The other crashes are audio-related, and are unfixable as far as I can tell. Bug in Mac BTS.

My game finally advanced into the Industrial era (still getting frequent crashes, though), and I just noticed something very odd: a man in a brown suit and hat standing partially submerged out in the ocean.

Edit: Okay, apparently that's what my civ's Industrial-era spies look like (second screenshot added). Still doesn't explain why the graphic was all the way out there in the middle of nowhere (though reloading seems to have removed it, very odd).

It's a loanshark!! My guess is that it was on a ship that was sunk and for some reason the art glitched. First time I've ever seen that, very strange.
 
Minor problem with the "angry" animation for Po'pay of Anasazi.

Note the red bar at the top of the portrait in the screenshot.
 

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Minor problem with the "angry" animation for Po'pay of Anasazi.

Note the red bar at the top of the portrait in the screenshot.

Did he just shake the camera?

Some animations make the camera pan more than others. Looks like I'll need to reposition or rescale his background texture.
 
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