-first one is that I obtained a free priest when I founded a city near a Natural Wonder because I was on Animism. But once I switched to Polytheism I still keep this free priest. Is it intended?
No. Will investigate.
-and I get at the start of every turn a ton of bugs on the notifications. Anyway they don't interfere on the game.
Here the saved game.
Same issue that Alexej was getting. I'm still working on a solution to this one. Do you have any saved games from a few turns
before the error messages started appearing? I know what's causing the error but not what creates the 'impossible' situation underlying it.
I'm feeling the 1.22 very balanced and enjoying it so much. Thanks!
Awesome to hear!
I've posted somewhere the location of the NW on the Huge Earth map.
Yes, I still have these thanks. Will get on to it once I've got these reported bugs patched.
Technology advisor tells me i will build Immortals in place of Hoplites playing greeks, i build Hoplites though correctly.
Hmm, looks like UB/UW/UU display is borked. Just started a game as the Greeks to test, and it's showing the UB/UW/UU of the Dravidians, who aren't even in the game. Investigating.
Nation with same religion changed 3 tenets and gave me 15 turns anarchy again, my tenets didn`t changed.
Edit : My religion spreaded automatically to two other neighbours now and becaouse of their reformations I am in constant anarchy for 50 turns or so... Now even my tenets were changed after two more reformations.
Anarchy calculation for foreign reformations is a bit broken. It's currently applying anarchy for every tenet (and civic!) that the other civ has and you don't, regardless of which tenets are switched. I've fixed it, and will release a patch once I've sorted the other urgent bugs.
Oh, I thought that the numbers had been substantially increased. Would it be more realistic if the numbers of Missionaries scaled with map area, so quadratically with map size? (I don't remember the tile dimensions of the map sizes.)
I decided not to increase the limit too much, specifically to avoid making the systematic evangelism you describe too easy.
Something else about Missionaries: The fact that non-state religions contribute so strongly to Dissent means that systematic evangelism of competitors is now not only a benefit to the evangeliser (more Shrine income), but an active weapon against the evangelised (more Dissent). In particular, a human civ can bribe an AI civ until it is friendly enough to open its borders and then evangelise it, but the AI civ presumably doesn't know that opening borders could be devastating. A civ that has Caravels can export its religion overseas to others without Caravels without any fear of retribution (the history of Latin America!).
Closing borders can be just as ruinous, due to the lost income from trade routes. So it's a trade-off for human and AI players alike. There are a few small balance changes coming in the first patch though. Firstly, Proselytism will only apply to missionaries of your state religion.
Secondly, Great Temples will eliminate any dissent caused by their religion in the city they're constructed.
EDIT: Have a better plan. Great Temples will each reduce dissent from their religion by 25%, in all cities. And the shrine will reduce dissent by 50%. Incentive to construct/possess them without having to worry so much about location.
Currently, the only defences against evangelism include permanently maintaining closed borders or some theocratic tenet, or (late!) heavily using Inquisitors. None of these are fun gameplay.
You can halt the spread of non-state religions with Persecution or embrace them with Pluralism (which doesn't require you to drop your state religion, like it did when it was a civic). Both tenets are available right from the beginning, and I can teach the AI to make better use of them when necessary.
Ultimately, religion in 1.22 is meant to be a force that the player cannot completely control and will require adjustment in strategy from time to time. Much like it has been throughout history.